1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

[Prop] Barrier

Discussion in 'Models' started by lillbrorsan, Sep 22, 2008.

  1. lillbrorsan

    lillbrorsan L2: Junior Member

    Messages:
    63
    Positive Ratings:
    23
    Here is a quick TF2 prop for you to use, its a basic barrier really, hope it can be useful in any of your maps.

    (temp host till my ftp is back up)
    [​IMG]

    http://toffe.kladdpapper.com/TF2_Barrier.rar

    If there is any problems please don't hesitate to reply in this thread.

    Edit:
    Now updated with 3 textures to choose from.

    Edit:
    Generated AO map so looks better now.
     
    • Thanks Thanks x 11
    Last edited: Sep 23, 2008
  2. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,920
  3. Arhurt

    Arhurt L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    142
    Make a Blu skin?

    Nice model!
     
  4. Apom

    Apom L6: Sharp Member

    Messages:
    366
    Positive Ratings:
    62
    I was about to say that, a blue skin would be awesome, and maybe a black/yellow one as well.

    A really nice model at any rate.
     
  5. lillbrorsan

    lillbrorsan L2: Junior Member

    Messages:
    63
    Positive Ratings:
    23
    Updated, check first post.
     
  6. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    356
    Looks nice, looks like it could use an AO bake though to give some natural shadowing.
    It would just give it a little more depth, especially since there's so much white on it.
     
  7. lillbrorsan

    lillbrorsan L2: Junior Member

    Messages:
    63
    Positive Ratings:
    23
    True that, will take a look at it tomorrow.
     
  8. lillbrorsan

    lillbrorsan L2: Junior Member

    Messages:
    63
    Positive Ratings:
    23
    Updated my first post with a new version.
     
  9. Apom

    Apom L6: Sharp Member

    Messages:
    366
    Positive Ratings:
    62
    I had a look at the physics model, you should probably simplify it as the legs don't really need to be detailed (nobody's going to shoot through them, and much less walk there). Have a look at the picture, I think this is sufficient.

    [​IMG]
     
  10. lillbrorsan

    lillbrorsan L2: Junior Member

    Messages:
    63
    Positive Ratings:
    23
    Well i actually made it that way first but then i figured someone will probably try and shoot between the legs so thats why.
     
  11. Apom

    Apom L6: Sharp Member

    Messages:
    366
    Positive Ratings:
    62
    That person should not be surprised when his attempt fails :p It's pretty common that apparently hollow props turn out to be solid (see the air intakes in the RED defensive round on Hydro, for instance). But hey, that's your call :)

    The plates I marked in black are definitely expendable, though.
     
  12. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    356
  13. Snipergen

    Snipergen L13: Stunning Member

    Messages:
    1,053
    Positive Ratings:
    150
    You would wonder how mad I get when I play sniper and I can't shoot trough a model that actually has a hole in it :cursing:
     
  14. Bun

    Bun L1: Registered

    Messages:
    32
    Positive Ratings:
    1
    So true.
     
  15. lillbrorsan

    lillbrorsan L2: Junior Member

    Messages:
    63
    Positive Ratings:
    23
    Exactly what i mean.
     
  16. Apom

    Apom L6: Sharp Member

    Messages:
    366
    Positive Ratings:
    62
    I get your point. But in order to shoot through this specific hole, you would need to shoot at someone's foot...
     
  17. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,408
    As a pyro, your flames need to go everywhere they can. A spy's foot is a spy's foot, no matter what prop with a hole is between you.
     
    • Thanks Thanks x 2
  18. Spike

    Spike L10: Glamorous Member

    Messages:
    716
    Positive Ratings:
    82
    cool
     
  19. Inqwel

    Inqwel L6: Sharp Member

    Messages:
    308
    Positive Ratings:
    61
    So, after you find out the problem with the collision model, are you going to make a second version of the barrier that is missing one of the supports?
     
  20. Bun

    Bun L1: Registered

    Messages:
    32
    Positive Ratings:
    1
    That depends, you could be in a hole that right at the barrier, and you can see peoples head through.