Problem with Welcome Camera

Discussion in 'Mapping Questions & Discussion' started by Avaray, Jan 6, 2014.

  1. Avaray

    Avaray L2: Junior Member

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    I think I'm doing it right.
    I have only one Camera on map, you can see it on image:

    [​IMG]

    When I join to map, spectator position is in another place (under ground):
    [​IMG]

    And I cant switch to that camera too.

    Any ideas?
     
    Last edited: Jan 6, 2014
  2. nightwatch

    aa nightwatch

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    It has been a while since I've last worked with cameras but your FOV set at 0 seems a little suspicious.
     
  3. Avaray

    Avaray L2: Junior Member

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    With FOV 75 and 90 is the same.

    Edit: Strange, I created another simple map to test camera and It works there.
    It doesnt work on my Main map.
    Maybe somethings wrong with map properties... ?

    Edit 2: Ok, Now I know thats the problem from one of my entities. Trying to find out.

    Edit 3: Ok, I found it. Thats mp_tournament thing. When tournament is ON player cant get this Camera. Trying to find proper command...

    Edit 4: Tried with mp_allowspectators 1, mp_forcecamera 0 and still cant get access to Camera...
     
    Last edited: Jan 6, 2014
  4. Crash

    aa Crash func_nerd

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    0 is fine, it just leaves it set to your default that way.
     
  5. Avaray

    Avaray L2: Junior Member

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    Bump. I still cant solve this problem.
    Welcome camera doesn't work in Tournament mode.

    Tried with server commands:
    mp_allowspectators 1
    mp_forcecamera 0

    Any ideas for things to do?
     
  6. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Try using a game_intro_viewpoint instead.
     
  7. Avaray

    Avaray L2: Junior Member

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    Same. Doesn't work with tournament mode, but works without tournament mode.
    I'm pretty sure it's server-side thing.

    I tested someone's else map, mge_training_v8_beta4b (because theres welcome point too), and I encountered the same problem.

    Edit: It seems Tournament mode is blocking cameras and theres no command for unlock it.
     
    Last edited: Jan 10, 2014