- Jun 1, 2009
- 10
- 0
I'm using the main_entrance_door.mdl model from Well (the big garage door).
The problem is, the animation for the door is acting really wonky and I have no idea why. When it opens, it does not use it's animation correctly. It's suppose to follow the track of main_entrance_door_frame.mdl. Instead, the door just kinda shoots into the ceiling/wall above it.
What it looks like in game:
Here are all the settings:
prop_dynamic (blue_main_door)
func_door (blue_main_funcdoor)
trigger_multiple
All inputs are correct.
Any ideas?
The problem is, the animation for the door is acting really wonky and I have no idea why. When it opens, it does not use it's animation correctly. It's suppose to follow the track of main_entrance_door_frame.mdl. Instead, the door just kinda shoots into the ceiling/wall above it.
What it looks like in game:


Here are all the settings:
prop_dynamic (blue_main_door)

func_door (blue_main_funcdoor)



trigger_multiple

All inputs are correct.
Any ideas?