I'm using the main_entrance_door.mdl model from Well (the big garage door). The problem is, the animation for the door is acting really wonky and I have no idea why. When it opens, it does not use it's animation correctly. It's suppose to follow the track of main_entrance_door_frame.mdl. Instead, the door just kinda shoots into the ceiling/wall above it. What it looks like in game: Here are all the settings: prop_dynamic (blue_main_door) func_door (blue_main_funcdoor) trigger_multiple All inputs are correct. Any ideas?