Premuda

CTF Premuda B1B

Aug 19, 2008
1,011
1,158
CTF_Premuda_A3 out

Premuda_Changelog
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A3 [07-11-09]

+ added stage 3
+ 3 try on a working dispenser-intel (without ammo)
+ widely enlarged the blockzone to make blocking less frustrating
+ replaced malfunctioning pit-intel-returnsystem
+ 1-2: narrowed down field to kill some sentryspots
changed building in the middle of 1-2
+ 2-2: roof of cp 2-2 only accessable via rocket/stickyjump to counter engiturtle
left side walkwayed now covered to eliminate sentryspots

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Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Those smoke particles stick out like a sore thumb. D:
 
Aug 19, 2008
1,011
1,158
Seems as if my new intel-dispenser-setup is working fine, had a small test yesterday and didn´t notice any glitches with that

Quickfix
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A3a [07-12-09]
+ fixed corrupted areaportal
+ added gate to stage 3-2
 
Last edited:
Aug 19, 2008
1,011
1,158
/gameday bump

though it only ran ~17mins and we could only play one round due to that

todo:
change water to cheap
additional path from 3-1 to 3-2
will switch the direction the spiral stairs go on 2-2
 
Aug 19, 2008
1,011
1,158
EDIT: Forget it, solved it, had nodraw underlying the displacements, and it seems like it throws shadows where it punctuates the displacement

i have a weird problem
there are some strong weird shadows on my displacements :/
how do i get rid of those?
cranking up the bounce doesn´t help a bit...

ctf_premuda_a40004.jpg

ctf_premuda_a40007.jpg
 
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FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
I walked through a3a alone yesterday and I was just BLOWN AWAY by the whole experience. All of the changes you've made since the version I last played felt very good, steps in the right direction. I kept getting the feeling that this is what Valve would do if they approached the CTF A/D arena.

And the final stage... my oh my. I absolutely LOVE 3-1, it just oozes Premuda flavor. The water on the ground, the rock overhead... it's just amazing. Now the problems I saw came to 3-2... which I'm sure you know is a total bottleneck. Without even playing it with people I can tell that it will be next to impossible to get through there (reliably), as most pub teams are not exactly full of teamwork. The area that actually leads to the point from that dreaded tunnel, though, looks pretty nice. The lofty height of the upper walkways may be almost too much, but I have no clue how you could fix that other than to add another route.

In short, perhaps another, wider, more open path to the upper portion of the map would make 3-2 still as difficult but give BLU more of a chance of not getting spam-rolled. >:3

-FoX
 
Aug 19, 2008
1,011
1,158
Alpha 4 out..
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A4 [07-15-09]
+ intel-setup now only uses one intel which gets teleported to new points
+ muted control-point sounds
+ replaced water with cheap water
+ widened the trigger and healradius of the intel-dispenser
+ fleshed out Stage 1-1
+ added balcony to right building
+ moved entrance of cap-building at 3-1
+ added tunnel leading to the top-level of 3-2 for blu
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
update your sig =p
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
Ran around it solo for a little bit. Not quite sure how it happened, but somehow on the first stage I got three points for the Offense instead of just two. (One per point captured.)

Going to have to fire it up again and figure out where the extra point came from.