- Aug 2, 2009
- 539
- 334
ever wanted some serious rocketspam, an awesome final explosion, play pyro tennis or just want to make a training map for your airblast skills, now we have the superawesome rocketspawner
now, how do you use this magnificent thing. You simply download the thing at the bottom and place the vmf in the prefabs folder, now you can place the prefab anywhere in you map as many times as you like. to launch the rocket, simply send a trigger output to fire_rocket_somenumber where somenumber refers to the number of the rocketspawner. the rocket will fire and oblitarate your enemies. by default there is a small difference in the direction the rockets, so they dont all line up but instead spread a little making them more awesome
how did I do that?
-spawn a tf_projectile_rocket, however this does not have speed, nor a team, so it hangs in the air and doesnt hurt anybody.
-Create trigger_push wich pushes pushebles, wich a rocket happens to be, at the speed of a rocket
-create a trigger_hurt and parent it to the rocket
-kill, kill, explode
useful stuff
-you can airblast them
-hurts both teams, even after airblasting
-travels at normal rocket launcher speed
-no splash damage
-to change the direction of fire, rotate the angles of the trigger_push and env_entity_maker
-no damage falloff
you can change the type of projectile by changing the entity name of the rocket
tf_projectile_arrow : huntsman arrows, does not penetrate players and can cause serious lag, if you spawn a lot of them at the same time
tf_projectile_flare: flares from pyros flaregun, does not ignite the player, change the damage type of the trigger_hurt to ignite to fix this. Also you somehow cannot airblast them
tf_projectile_sentryrocket: 4 bundled rockets as shot from a sentry, works just like the normal rocket, just a lot cooler
tf_projectile_syringe: medics syringes, works, hover they are very hard to see, so I would not recommend using them
however there are also projectile that dont work and crash tf2 as soon as they spawn. these are
tf_projectile_jar
tf_projectile_pipe
tf_projectile_pipe_remote
tf_projectile_stun_ball
now, how do you use this magnificent thing. You simply download the thing at the bottom and place the vmf in the prefabs folder, now you can place the prefab anywhere in you map as many times as you like. to launch the rocket, simply send a trigger output to fire_rocket_somenumber where somenumber refers to the number of the rocketspawner. the rocket will fire and oblitarate your enemies. by default there is a small difference in the direction the rockets, so they dont all line up but instead spread a little making them more awesome
how did I do that?
-spawn a tf_projectile_rocket, however this does not have speed, nor a team, so it hangs in the air and doesnt hurt anybody.
-Create trigger_push wich pushes pushebles, wich a rocket happens to be, at the speed of a rocket
-create a trigger_hurt and parent it to the rocket
-kill, kill, explode
useful stuff
-you can airblast them
-hurts both teams, even after airblasting
-travels at normal rocket launcher speed
-no splash damage
-to change the direction of fire, rotate the angles of the trigger_push and env_entity_maker
-no damage falloff
you can change the type of projectile by changing the entity name of the rocket
tf_projectile_arrow : huntsman arrows, does not penetrate players and can cause serious lag, if you spawn a lot of them at the same time
tf_projectile_flare: flares from pyros flaregun, does not ignite the player, change the damage type of the trigger_hurt to ignite to fix this. Also you somehow cannot airblast them
tf_projectile_sentryrocket: 4 bundled rockets as shot from a sentry, works just like the normal rocket, just a lot cooler
tf_projectile_syringe: medics syringes, works, hover they are very hard to see, so I would not recommend using them
however there are also projectile that dont work and crash tf2 as soon as they spawn. these are
tf_projectile_jar
tf_projectile_pipe
tf_projectile_pipe_remote
tf_projectile_stun_ball

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