Prefab 4 triggers and 4 doors

Discussion in 'Models & Textures' started by Linkeree, May 25, 2010.

  1. Linkeree

    Linkeree L1: Registered

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    Last edited: May 25, 2010
  2. Nutomic

    Nutomic L11: Posh Member

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    Maybe you could add what exactly this does?
     
  3. Linkeree

    Linkeree L1: Registered

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    What exactly it does.

    Four doors, they start closed make sounds when they open and close and only open when triggered by a player on one side but NOT the other side. So they are 1-way doors.
     
  4. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

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    hmmm a vault or lockdown level, interesting I have some ideas already
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    A side note, I don't know where you got that heavy dev texture, but it's quite wrong. The player collision hull is 48x48x82, height/width clearances being one larger than those. (the size of the model doesn't mean anything)
     
  6. Linkeree

    Linkeree L1: Registered

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    Important info.

    Oh the perils, :( if I find a more accurate one I'll have to come post it in awhile.

    That "heavy class" measure texture is by TotalMark from http://www.fpsbanana.com/textures/2178

    I'm not sure who made the standard ceiling and floor dev textures or who made the generic dev orange textures. :)
     
  7. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

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  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    That one is wrong too. Crouched collision hull was heightened over a year ago. It's not really something you need in a texture, it's only three numbers to remember. For generic scale comparisons just using the player models themselves on props is better/easier.
     
  9. Linkeree

    Linkeree L1: Registered

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    Ok, so I left comments to TotalMark and Harry64 on fps bannana that the numbers on the dev textures have changed.