Prefab 4 triggers and 4 doors

Linkeree

L1: Registered
May 25, 2010
4
0
What exactly it does.

Four doors, they start closed make sounds when they open and close and only open when triggered by a player on one side but NOT the other side. So they are 1-way doors.
 

Dragonstorm24

L4: Comfortable Member
Nov 16, 2009
196
66
Four doors, they start closed make sounds when they open and close and only open when triggered by a player on one side but NOT the other side. So they are 1-way doors.

hmmm a vault or lockdown level, interesting I have some ideas already
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
A side note, I don't know where you got that heavy dev texture, but it's quite wrong. The player collision hull is 48x48x82, height/width clearances being one larger than those. (the size of the model doesn't mean anything)
 

Linkeree

L1: Registered
May 25, 2010
4
0
Important info.

Oh the perils, :( if I find a more accurate one I'll have to come post it in awhile.

That "heavy class" measure texture is by TotalMark from http://www.fpsbanana.com/textures/2178

I'm not sure who made the standard ceiling and floor dev textures or who made the generic dev orange textures. :)
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
That one is wrong too. Crouched collision hull was heightened over a year ago. It's not really something you need in a texture, it's only three numbers to remember. For generic scale comparisons just using the player models themselves on props is better/easier.
 

Linkeree

L1: Registered
May 25, 2010
4
0
Ok, so I left comments to TotalMark and Harry64 on fps bannana that the numbers on the dev textures have changed.