plr_orangeshot

PLR plr_orangeshot v2

FrostyHoneyJuicy

L4: Comfortable Member
Jun 12, 2014
153
111
FrostyHoneyJuicy submitted a new resource:

plr_orangeshot - Taking a Shot at Orange

ORANGESHOT
THE REMAKE OF CP_ORANGE (INTO PLR)

The map is set on an island of the American military base near the Japanese mainland.

This particular version was made entirely from scratch in an attempt to beautify and improve the gameplay of the beloved orange map while using a different gamemode.


Custom Content:
Frontline.tf...​

Read more about this resource...
 

FrostyHoneyJuicy

L4: Comfortable Member
Jun 12, 2014
153
111
Call me crazy but I really don't think the giant lava chasms really "improve gameplay" .w.
Ngl, but you gave me a couple of ideas on what else I can do. I can remove the lava and raise the ground so people can walk there. Maybe even add water. Even if I do none of that, I can add barriers, but I don't think having them would be that fun.

Either way, it's PLR. It ain't gonna be the same as the old cp_orange. The map hasn't been tested yet, so we gotta see how it works overall.

EDIT: If you're concerned about the middle building being accessible only from the bridge - don't be concerned. It can also be easily accessed from the sides by jumping on the crates and containers. A spy can easily do it.
 
Last edited:

FrostyHoneyJuicy

L4: Comfortable Member
Jun 12, 2014
153
111
FrostyHoneyJuicy updated plr_orangeshot with a new update entry:

New Midpoint Mechanics, Visual Overhaul, and Performance Fixes

Gameplay Changes:
  • Added a capture point near the sniper balconies to unlock the team’s forward spawn.
  • Added balconies to the forward spawns.
  • Added a central control point that activates once both teams capture their first objectives:
  • Functions like a KOTH point.
  • While active, carts cannot be pushed manually.
  • The team controlling the point will have their cart pushed automatically.
  • Control point glows with team-colored outlines...

Read the rest of this update entry...