PLR Cart Elevator Prefab - Includes Capture Point and Mid-Track Elevator Prefabs
A cleaned up and ready-to-copy cart elevator as seen on plr_hightower. Also includes a mid-track elevator.
Notes:
A cleaned up and ready-to-copy cart elevator as seen on plr_hightower. Also includes a mid-track elevator.
Notes:
- The prefab is set up to allow a team_train_watcher to handle rollfoward and rollback zones using only flags, so no manual outputs are needed. As a result, there are two team_train_watchers for each cart.
- Elevator path_track entities have the Orientation Type set to "Face this path_track's angles". If rotating the elevator, make sure to change these path_tracks' angles as well.
- The elevator platform consists of a func_brush and a func_tracktrain. Both of these must look identical, and their origins must be aligned with the center of the "clamp_track_*_1" path_track entity.
- Bugs from plr_hightower's elevator still persist, such as the cart sinking into the platform when the trigger is touched while it falls quickly.
- Use the logic entities originating from this prefab, including the carts, or the elevator may not work properly.
- A team_control_point_round is necessary even for a single stage. Without it, one cart won't be blockable.
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