how can do it?
full log
2 threads
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.vmf
Map revision 140
Patching WVT material: maps/lear saklambac/de_cbble/stone_alt/cobble_stone_d_blend_wvt_patch
Patching WVT material: maps/lear saklambac/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-nan(ind) -nan(ind) -nan(ind)) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4412 bytes)
Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 30 texinfos to 14
Reduced 9 texdatas to 7 (309 bytes to 244)
Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
1 second elapsed
2 threads
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.vmf
Map revision 141
Patching WVT material: maps/lear saklambac/de_cbble/stone_alt/cobble_stone_d_blend_wvt_patch
Patching WVT material: maps/lear saklambac/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-nan(ind) -nan(ind) -nan(ind)) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4412 bytes)
Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 30 texinfos to 14
Reduced 9 texdatas to 7 (309 bytes to 244)
Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
1 second elapsed
2 threads
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.vmf
Map revision 141
Patching WVT material: maps/lear saklambac/de_cbble/stone_alt/cobble_stone_d_blend_wvt_patch
Patching WVT material: maps/lear saklambac/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-nan(ind) -nan(ind) -nan(ind)) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4412 bytes)
Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 30 texinfos to 14
Reduced 9 texdatas to 7 (309 bytes to 244)
Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
1 second elapsed
2 threads
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt