Please help me

Discussion in 'Mapping Questions & Discussion' started by Lear » Mert, Aug 7, 2018.

  1. Lear » Mert

    Lear » Mert L1: Registered

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    prop_static lost and error
    please help please
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Aug 7, 2018
  2. Vel0city

    aa Vel0city func_fish

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    Those images do not work, not even in a separate tab. Use imgur or the in-site image uploader.
     
  3. Lear » Mert

    Lear » Mert L1: Registered

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    try again
     
  4. Vel0city

    aa Vel0city func_fish

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    You got a leak with a prop that's missing two of it's coordinates, that's no good. Find the leak with the pointfile (via Map->Load Pointfile), then track where the red line goes trough the skybox/nodraw and patch that hole, then track the other end to the prop that's leaking. If it's pointing to nothing, that means it's the prop origin that's moved and not the actual model and it's the origin that's leaking. Find more on that here: https://developer.valvesoftware.com/wiki/Leak. The black camera, I have no idea what's going on. Make a screenshot of your entire workspace, then maybe I can help.
     
  5. Lear » Mert

    Lear » Mert L1: Registered

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  6. Vel0city

    aa Vel0city func_fish

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    It tells you below that line.

    1. Load the pointfile.
    2. Find the endpoint(s) of the pointfile.
    3. Choose Select All from the Edit Menu.
    4. Make sure Show Helpers is checked on the View Menu.
    5. If you see an origin helper appear at the pointfile, you know that's the problem.
    After that it tells you:

    f you have an origin helper causing a leak, you can select the object and manually move the origin back into the world, use the Center Origins command from the Tools Menu, or simply right-click on the origin helper and select Center on entity.

    This will center the origin back to the entity. After you've done that and sealed the leak, compile again.
     
  7. Lear » Mert

    Lear » Mert L1: Registered

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  8. Lear » Mert

    Lear » Mert L1: Registered

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  9. Egan

    aa Egan

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    [​IMG]

    [​IMG]

    >:0

    [​IMG]

    :O

    [​IMG]

    :D

    (pics and emoji for ESL)
     
    • Funny Funny x 2
  10. Lear » Mert

    Lear » Mert L1: Registered

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  11. Lear » Mert

    Lear » Mert L1: Registered

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    how can do it?

    full log
    2 threads
    reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
    reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
    LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt



    materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.vmf
    Map revision 140
    Patching WVT material: maps/lear saklambac/de_cbble/stone_alt/cobble_stone_d_blend_wvt_patch
    Patching WVT material: maps/lear saklambac/de_dust/groundsand_blend_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    Entity prop_static (-nan(ind) -nan(ind) -nan(ind)) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (4412 bytes)
    Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
    Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 30 texinfos to 14
    Reduced 9 texdatas to 7 (309 bytes to 244)
    Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
    1 second elapsed



    2 threads
    reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
    reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
    LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt



    materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.vmf
    Map revision 141
    Patching WVT material: maps/lear saklambac/de_cbble/stone_alt/cobble_stone_d_blend_wvt_patch
    Patching WVT material: maps/lear saklambac/de_dust/groundsand_blend_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    Entity prop_static (-nan(ind) -nan(ind) -nan(ind)) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (4412 bytes)
    Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
    Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 30 texinfos to 14
    Reduced 9 texdatas to 7 (309 bytes to 244)
    Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
    1 second elapsed



    2 threads
    reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
    reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
    LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt



    materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.vmf
    Map revision 141
    Patching WVT material: maps/lear saklambac/de_cbble/stone_alt/cobble_stone_d_blend_wvt_patch
    Patching WVT material: maps/lear saklambac/de_dust/groundsand_blend_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    Entity prop_static (-nan(ind) -nan(ind) -nan(ind)) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (4412 bytes)
    Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
    Static prop models/props_yard/playground_structure.mdl outside the map (-nan(ind), -nan(ind), -nan(ind))
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 30 texinfos to 14
    Reduced 9 texdatas to 7 (309 bytes to 244)
    Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
    1 second elapsed



    2 threads
    reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.bsp
    reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
    LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\lear saklambac.prt
     
  12. Viemärirotta

    aa Viemärirotta sniffer

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    Make sure the prop doesn't leak (have a connection to the black void), if that's made sure of yet it still leaks, click on the prop to see where its origin point is (the white circle on 2D like on @Egan's screenshot and blue sphere on 3D) and then make sure that is inside the area as well.
    tfw just noticed the compile is a csgo map not a tf2 map, not that it should afaik matter but still
     
  13. Lear » Mert

    Lear » Mert L1: Registered

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    Bir prop ekledim, aniden kayboldu ve beyaz çemberi bulamıyorum
     
  14. Berke

    Berke L2: Junior Member

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    He is saying he added a prop then it instantly disappeared and he cant find the white circle i think he means origin with white circle
     
  15. Viemärirotta

    aa Viemärirotta sniffer

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    Better not waste time then, since it's a prop_static anyways, just delete it if you can't find the origin then add a new prop_static with the same model.
     
  16. Lear » Mert

    Lear » Mert L1: Registered

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  17. Viemärirotta

    aa Viemärirotta sniffer

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    Select the prop, the origin (circle) should be where that redline pinpoints it to. Drag it back inside the skybox.
     
  18. Lear » Mert

    Lear » Mert L1: Registered

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    Are you connected to my computer? With Alpemix please
     
  19. henke37

    aa henke37

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    That's your issue. You have props with nan in their position. Open the map file in your favorite code editor and replace the nans with zeroes to teleport the prop from the space that doesn't exist to the center of the map.
     
  20. Lear » Mert

    Lear » Mert L1: Registered

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    I thank you all very much
    @henke37 I solved my problem thank you very much but there is a small thing 0 0 0 did not in place prop