- Apr 13, 2020
- 139
- 51
Plainz submitted a new resource:
Divorced - i wanted to name it Split
Read more about this resource...
Divorced - i wanted to name it Split
Read more about this resource...
screens included
Changed and simplified B and area before it, should make it easier to hold for red.
Increase time to cap for A and B from 10 to 15.
Increased setup time from default 60 to my favorite 75.
Pickup kits adjustments all over the map.
Left house before huge ramp to C changed to be more advantagerous red forward hold.
C tunnel entrance on the left moved to force blu to use the main ramp route.
Added a gate entrance into C to dismantle some sightlines.
Added third way into C staging(area before C...
this version is the same as a2 except red is force respawned after AB captured
and also replaced dev textures with different ones since people complained about not being able to understand geometry
reworked blu first spawn
detailing here and there
many changes to connector to C staging
C warehouse lost its inside roof
C warehouse detailing and changes due to losing roof
too much
im a tree
Increased C capture trigger size.
made the C tarp piece smaller.
Changed capture time for A and B from 15 to 20.
Changed blu spawn tower uber duration from 15 to 5.
Clipped C warehouse roof.
Replaced some of C containers with product pieces.
adjusted concrete supports for windows and doors.
clipped stairs before C staging.
increased initial timer lenght from 4 minutes to 8.
adjusted resupply trigger so you can resupply from the sides.
func_detailed a bunch of things.
changed C point into side opening wagon as an experiment.
made C warehouse pumping station doorways smaller.
Replaced most containers in C warehouse with product pieces.
increased after AB angled house window size to make it easier for sentry to shoot out of that window.
changed initial blu team respawnwavetime from 10 to 5.
rescaled some steps to stop z fighting.
added small medkit on scaffolding before A.
added cover to scaffolding hallway into A.
added pillars to apartments facade.
Detailed right route into C staging with minor layout changes.
Changed lighting.
Removed one crate from C.
Proppered product pieces on C.
Removed roof over B.
Changed B to look more like gas station.
Increased B capture trigger size.
Moved blue spawn closer to AB.
Changed A point grate(forgot the english word) to look better.
Increased skybox height.
Warehouse C windows have had their sides tucked it.
Changed apartments dropdown area.
Added staicase with highground on the right side of C...
Added clipping in C staging dropdown.
Clipped off substation tall building roof in C staging.
Changed C staging dropdown from balcony to be jumpless so heavies can do it easily.
Added curtain to C dropdown apartments room to make it more safe for blue to be there.
Shortened walk from blu spawn to A.
Lowered after AB bridge.
Changed AB capture point prop back to big one.
Reduced intial timer lenght from 8 minutes to 6, max round time is now 12 minutes.
Added door in blue spawn B route exit...
Added clipping in C staging dropdown.
Clipped off substation tall building roof in C staging.
Changed C staging dropdown from balcony to be jumpless so heavies can do it easily.
Added curtain to C dropdown apartments room to make it more safe for blue to be there.
Shortened walk from blu spawn to A.
Lowered after AB bridge.
Changed AB capture point prop back to big one.
Reduced intial timer lenght from 8 minutes to 6, max round time is now 12 minutes.
Added door in blue spawn B route exit...