PL_Norhaven - Single-stage payload map Norhaven is a single-stage payload map.
Kyzer L2: Junior Member Apr 29, 2016 75 26 Jan 21, 2019 #1 PL_Norhaven - Single-stage payload map Norhaven is a single-stage payload map.
Kyzer L2: Junior Member Apr 29, 2016 75 26 Jan 21, 2019 #2 title Read the rest of this update entry...
Kyzer L2: Junior Member Apr 29, 2016 75 26 Jan 22, 2019 #3 fixed missing kill and doors Read the rest of this update entry...
Kyzer L2: Junior Member Apr 29, 2016 75 26 Jan 23, 2019 #4 added new path to last added new sightline blocker near last added a sentry gun that spawns above blue spawn to prevent spawncamping after the cart goes down the first hill and a ways added cover in general changed logic to prevent the cart from rolling back uphill added signage for blue and red changed some doors to be openable by walking up to them rather than based on nodes changed blue spawn doors to be see-through for blue added a small groove in a platform over the main cart track right before second point to give more variation Read the rest of this update entry...
added new path to last added new sightline blocker near last added a sentry gun that spawns above blue spawn to prevent spawncamping after the cart goes down the first hill and a ways added cover in general changed logic to prevent the cart from rolling back uphill added signage for blue and red changed some doors to be openable by walking up to them rather than based on nodes changed blue spawn doors to be see-through for blue added a small groove in a platform over the main cart track right before second point to give more variation Read the rest of this update entry...
Kyzer L2: Junior Member Apr 29, 2016 75 26 Jan 25, 2019 #5 blue has a new spawn after capping 3rd spawn sentry is now two sentries for blue (lvl2,lvl1) ; red is one lvl1 designed to prevent spawncamp blocked sightlines reworked some arches added some hint information for players teleports players to next spawn (except for blue first > blue second) teleports red out of blue second spawn when capped new effects when the cart is pushed into last a mini-cap-point for when blue gets their first spawn sentries was added prevention for players going down dead-ends unnecessarily blocked off the end of the map until the first point has been captured tracks reworked last area for the most part new props and such, for cover mostly some more lights for testing more signs because people got lost other stuff i probably forgot to mention im too tired to add new screenshots right now lol Read the rest of this update entry...
blue has a new spawn after capping 3rd spawn sentry is now two sentries for blue (lvl2,lvl1) ; red is one lvl1 designed to prevent spawncamp blocked sightlines reworked some arches added some hint information for players teleports players to next spawn (except for blue first > blue second) teleports red out of blue second spawn when capped new effects when the cart is pushed into last a mini-cap-point for when blue gets their first spawn sentries was added prevention for players going down dead-ends unnecessarily blocked off the end of the map until the first point has been captured tracks reworked last area for the most part new props and such, for cover mostly some more lights for testing more signs because people got lost other stuff i probably forgot to mention im too tired to add new screenshots right now lol Read the rest of this update entry...
Kyzer L2: Junior Member Apr 29, 2016 75 26 Jan 25, 2019 #6 removed minor stuff that didnt pack properly Read the rest of this update entry...
Kyzer L2: Junior Member Apr 29, 2016 75 26 Feb 12, 2019 #7 New stuff!! Reworked the donut thing fixed problems windows stuff Read the rest of this update entry...
New stuff!! Reworked the donut thing fixed problems windows stuff Read the rest of this update entry...
Kyzer L2: Junior Member Apr 29, 2016 75 26 Feb 13, 2019 #8 not big soup rice Read the rest of this update entry...