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PL_Norhaven a3b

not big soup rice
New stuff!!

Reworked the donut thing

fixed problems
windows
stuff
removed minor stuff that didnt pack properly
  • blue has a new spawn after capping 3rd
  • spawn sentry is now two sentries for blue (lvl2,lvl1) ; red is one lvl1 designed to prevent spawncamp
  • blocked sightlines
  • reworked some arches
  • added some hint information for players
  • teleports players to next spawn (except for blue first > blue second)
  • teleports red out of blue second spawn when capped
  • new effects when the cart is pushed into last
  • a mini-cap-point for when blue gets their first spawn sentries was added
  • prevention for players going down dead-ends unnecessarily
  • blocked off the end of the map until the first point has been captured
  • tracks
  • reworked last area for the most part
  • new props and such, for cover mostly
  • some more lights for testing
  • more signs because people got lost
  • other stuff i probably forgot to mention
  • im too tired to add new screenshots right now lol
  • added new path to last
  • added new sightline blocker near last
  • added a sentry gun that spawns above blue spawn to prevent spawncamping after the cart goes down the first hill and a ways
  • added cover in general
  • changed logic to prevent the cart from rolling back uphill
  • added signage for blue and red
  • changed some doors to be openable by walking up to them rather than based on nodes
  • changed blue spawn doors to be see-through for blue
  • added a small groove in a platform over the main cart track right before second point to give more variation a1d 01.jpg a1d 02.jpg a1d 03.jpg a1d 04.jpg a1d 05.jpg
fixed missing kill and doors