pl_longhaul

PL pl_longhaul B2

GuardianAngel

L1: Registered
Jun 17, 2018
41
27
pl_longhaul - Submission for Major Contest #15

20190207173511_1.jpg


Submission for Major Contest #15

One stage, 4-point payload map set in a small desert facility

Payload Checklist:
~Payload Crosses Hazard~
~Non-Death PIt Hazard~
~Dynamic Payload Element~
~Rollback Zone 256 Units In Height~
~Payload Goes Straight For 1500 Units~
~Ledge 256 Units In Height~
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,329
989
This looks cool, although the sightlines around the opening area are a little terrifying
Perhaps you should consider adding it to the Discord map list for testing, then you'll be able to get feedback on your map from the TF2maps.net servers!
 

GuardianAngel

L1: Registered
Jun 17, 2018
41
27
Thanks for taking the time to look at my map! I appreciate your feed back and i can agree with your fears of broken sight lines. Could you please point me towards the discord, i would very much like to recieve more feed back on my map

Thanks again.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,329
989

TheMightyGerbil

L2: Junior Member
Dec 23, 2012
79
21
You've got a missing texture. Screenshot here https://steamcommunity.com/id/TheMightyGerbil/screenshot/934964008672365301 . Maybe it's an error on my client, because the screenshot you have is correct, but it also appears you've got HDR stuck on. I'm guessing you just forgot to built cubemaps twice on a newer version of your map. You probably know but you need to do it once for HDR and once for LDR. https://developer.valvesoftware.com/wiki/Cubemaps

Also it's odd you've got no version number for the map. That's going to create conflict problems when you have to put out fixed versions.

Anyway just trying to help :).
 
Oct 6, 2008
1,965
450
Is it me or is the map unusually bright?