pl_longhaul - Submission for Major Contest #15 Submission for Major Contest #15 One stage, 4-point payload map set in a small desert facility Payload Checklist: ~Payload Crosses Hazard~ ~Non-Death PIt Hazard~ ~Dynamic Payload Element~ ~Rollback Zone 256 Units In Height~ ~Payload Goes Straight For 1500 Units~ ~Ledge 256 Units In Height~
This looks cool, although the sightlines around the opening area are a little terrifying Perhaps you should consider adding it to the Discord map list for testing, then you'll be able to get feedback on your map from the TF2maps.net servers!
Thanks for taking the time to look at my map! I appreciate your feed back and i can agree with your fears of broken sight lines. Could you please point me towards the discord, i would very much like to recieve more feed back on my map Thanks again.
https://discord.gg/D5dMfb7 Just join here, then type !add in the #bot channel. Once it's tested, you'll be pinged and feedback will appear on https://feedback.tf2maps.net
You've got a missing texture. Screenshot here https://steamcommunity.com/id/TheMightyGerbil/screenshot/934964008672365301 . Maybe it's an error on my client, because the screenshot you have is correct, but it also appears you've got HDR stuck on. I'm guessing you just forgot to built cubemaps twice on a newer version of your map. You probably know but you need to do it once for HDR and once for LDR. https://developer.valvesoftware.com/wiki/Cubemaps Also it's odd you've got no version number for the map. That's going to create conflict problems when you have to put out fixed versions. Anyway just trying to help .
Changes: Added additional player clips Fixed sniper sight lines in first area Added additional lighting and fixed others Optimizations Read the rest of this update entry...