pl_goldtransport A5c

Push the blu gold cart to the blu base while red tries to ambush you.

  1. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    pl_goldtransport - Push the blu gold cart to the blu base while red tries to ambush you.

    My timer started 12am GMT 4th of august.
    As the blu team you need to push your gold cart to your base while red tries to ambush you.

    Resources used -
    Frontline Pack.
    2017 summer 72hr jam poster.
    Empty Payload carts - https://tf2maps.net/downloads/empty-payload-carts.2713/
    A Boojum Snarks tf2 mapping ressources
    Map start prefab - https://tf2maps.net/downloads/fr0z3ns-map-start-up-prefab.667/
    Dynamite props - https://steamcommunity.com/sharedfiles/filedetails/?id=192786184
     
  2. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    Fixed bugged forward spawns for red.
    Added ligthing to dark places.

    NOTE - I know about the 3rd cp not showing up on the hud. im trying a few things to fix it.

    Read the rest of this update entry...
     
  3. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    Fixed a pixelwalk.
    Removed few gold bars to improve performance.
    Repainted the map
    Added hurt triggers to top of blu spawn displacements.
    Fixed 3rd cp not showing up on the hud

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  4. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    Fixed cart breaking on the first hill.
    Added a 2nd exit to Last spawn point and forward spawn point for red.
    Repainted back to original textures cuz ice doesnt work.
    Extended setup timer by 10 secs

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  5. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
  6. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    Fixed the minefield.
    Did some extra painting.
    Fixed some bugs.
    Made the cart not movable in setup.
    Hopefully fixed the stuck in displacement bug at blu spawn.

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  7. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    Added a few more displacements to make the blu spawn more realisticish.
    Changed the skybox.
    Added a 2nd route to the stair room.
    Painted a few houses.

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  8. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    Fixed blu being able to spawn in forward spawn during setup.
    Finished painting the whole map.
    Added some detail to blu spawn.
    Added a 2nd exit to blu forward spawn.

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  9. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
  10. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
  11. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    NOT APART OF THE 72HR PROGRESS.
    Made the skybox much higher.
    Added a plane with a hp pack supply drop.
    Fixed some displacement gaps
    Added a jumping ramp.

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  12. Da Froog

    Da Froog L1: Registered

    Messages:
    30
    Positive Ratings:
    6
    mainly bugs, no gameplay feedback

    *displacements not sewed 20170812160733_1.jpg

    *weird shard point 20170812160751_1.jpg

    *strange 2d frame around the door 20170812160817_1.jpg

    *rock clips through wall 20170812160919_1.jpg

    *missing texture 20170812160924_1.jpg

    *can see through wall 20170812161049_1.jpg

    *anotha one 20170812161055_1.jpg

    *walking to this cabinet opens the other ones doors 20170812161155_1.jpg
     
  13. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    Few of these things have been fixed in A4a version of the map which isnt updated to the site due to 72hr showcase not being out yet :/ here is the A4a download tho https://www.dropbox.com/s/5dahcpaiub955e0/pl_goldtransport_a4a.bsp?dl=0
     
  14. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
    NOT APART OF THE 72HR JAM PROGRESS.
    Made the cart not fly on the 2nd hill going up.
    Made the 2nd hill going up much wider.
    Made the first corner little less chokey.(its still chokey)
    Some texturing fixes.

    Read the rest of this update entry...
     
  15. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
  16. Heroriks

    Heroriks L2: Junior Member

    Messages:
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  17. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18
  18. DrSquishy

    DrSquishy L9: Fashionable Member

    Messages:
    677
    Positive Ratings:
    221
    I remember trying this map. The layout was very good, but sentries are too strong in the first covered section, and the rock floors inside need to not be reflective, as it was very distracting to play with
     
  19. Heroriks

    Heroriks L2: Junior Member

    Messages:
    76
    Positive Ratings:
    18