Discussion in 'WIP (Work in Progress)' started by zaratustra, Feb 2, 2009.
what is this
Dude I love the roof on that house.
Lol now I get it, it's an industrial building mixed with a wooden building for the 2 teams. Lol it looks nice
From the layout in the first picture, I can see this map might be a little big too big scale wise. Be careful not to over do it.
Yeah it looks ginormous.
Looks like a race track, remember that the players have to run with the cart.
Also some of those straight shots look very straight. Which means there are no turns/corners to hide from... Sniper fest.
Also looks like you did a copy/cntrl-L to mirror the entities, so they don't line up with the corners.
But back to your Q.
'What is this?'
I don't know, what is it?
it's actually not all that large. I'd say the whole thing is about the size of well, and I'm populating it rather sparsely.
I'm planning for some sniper cover yeah.
hey look what a great sniper spot! Now I need to add cover from it
What's up with those trees lol
Must be Hammer's fault. On my work's computers, Hammer tends to display textures skewed and overlays black at times. It's annoying.
Those narrow ladders are really hard to climb. Most of the time, people just slip off them to a side. Is there anything I can do to fix that?
try using 2 next to each other?
The second point is a bit too crowded right now as people can attack from all directions. Have to fix that.
Looks like this will be incredibly hard to optimize.
Oh boy... that's a bad sign.
Apparently the next update will include a double-payload map.
Does anyone know if there's a way to make an area that 'pushes' people off it?
Why is this happening
Please...scale down your grass textures.
I promise nothing.
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