in this version:
*fixed a few bugs and errors
*added some more clip to prevent people from getting inside a detail area near point B ( outside red's spawn )
*added 2 health packs to last point ( one medium and one small ) so as to help the attackers a bit.
*moved the small mark on point C that indicates when the second exit from cellar opens. ( to find why look at the notes )
And now here are a few changes / fixes and images i forgot to metion/add.
Note: i am constantly lauching cliffedge every now and then and running around and trying different stuff in order to spot some problems, bugs ,etc.
* fixed being able to place stickies on this metal thingy on point C from the cellar and still be able to damage-kill people on top of it.
* from Point B -> C i cleaned up the grid a lot. ( i made a spot a few months back and there is a picture to demonstate what i mean better above a few posts )
*made the rails around point B and C connect better and look better as well.
* i made the cellar flank a little bigger and i adjusted the lighting there more. in addition i widened up the staircases and i added a second exit door in order to make this flank more viable.
*lastly I redone this small building here just to be more easy to work with and also to look better
Notes:
In this version i tried fixing a few issues the map had and just make the experience - gameplay a little better until i release a8v2 which should be next week unless i need to rework Point A.
-A few words about the next version.
I really like the map so far i think its great , i have fun playing on it and i cant wait to reach beta ( though i learnt my lesson i wont rush again , i will take my time )
My plans for A8v2 is to rework these areas here :
I dont like the cliff around this area at all. Neither those 2 buildings i have circled.
Like I said in the previous update i tried changing the cliff around this area but it didnt go like i wanted because of those 2 buildings here.
To be honest they dont work that good and not many people use them that much. So i decided to rework these 2 buildings and the cliff area as well.
If everything goes as i want , chances are that next week a8v2 will be released. The only thing that could delay this update is Point A because if i do such changes around Point B, i need to adjust them around Point A as well. But who knows
Anyway those are my plans for the next update. I will keep you posted of the progress i make like i did for a7v2.
Read the rest of this update entry...
*fixed a few bugs and errors
*added some more clip to prevent people from getting inside a detail area near point B ( outside red's spawn )
*added 2 health packs to last point ( one medium and one small ) so as to help the attackers a bit.
*moved the small mark on point C that indicates when the second exit from cellar opens. ( to find why look at the notes )
And now here are a few changes / fixes and images i forgot to metion/add.
Note: i am constantly lauching cliffedge every now and then and running around and trying different stuff in order to spot some problems, bugs ,etc.
* fixed being able to place stickies on this metal thingy on point C from the cellar and still be able to damage-kill people on top of it.
* from Point B -> C i cleaned up the grid a lot. ( i made a spot a few months back and there is a picture to demonstate what i mean better above a few posts )
*made the rails around point B and C connect better and look better as well.
* i made the cellar flank a little bigger and i adjusted the lighting there more. in addition i widened up the staircases and i added a second exit door in order to make this flank more viable.
*lastly I redone this small building here just to be more easy to work with and also to look better
Notes:
In this version i tried fixing a few issues the map had and just make the experience - gameplay a little better until i release a8v2 which should be next week unless i need to rework Point A.
-A few words about the next version.
I really like the map so far i think its great , i have fun playing on it and i cant wait to reach beta ( though i learnt my lesson i wont rush again , i will take my time )
My plans for A8v2 is to rework these areas here :
I dont like the cliff around this area at all. Neither those 2 buildings i have circled.
Like I said in the previous update i tried changing the cliff around this area but it didnt go like i wanted because of those 2 buildings here.
To be honest they dont work that good and not many people use them that much. So i decided to rework these 2 buildings and the cliff area as well.
If everything goes as i want , chances are that next week a8v2 will be released. The only thing that could delay this update is Point A because if i do such changes around Point B, i need to adjust them around Point A as well. But who knows
Anyway those are my plans for the next update. I will keep you posted of the progress i make like i did for a7v2.
Read the rest of this update entry...