In this version
*added a third red spawn room close to point C because Red team had a really hard time defending that point. ( the spawn is outside the building )
*fixed some issues such as the func_respawnroom for blu team at their second spawn didnt work. ( now it does lol )
*added a sniper model at first red spawn so as to balance it for both teams. ( the blue engie at first blue spawn was a distraction and now there is something like that for red team as well )
Hey ya all!...
pl_cliff edge a7v2c
Its A payload map close to a cliff -edge. get it? thats where the name comes from.
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