Pipeball Ultra

PIPEBALL Pipeball Ultra RC5

asylum

L2: Junior Member
Mar 3, 2024
59
15
I don't believe it. After all these years something I thought to be impossible actually happened. The ball got through the bonus room spawn hallways pillars and outside the bounds of the teleport brush, upon which maybe 50% of the map function depends on. I'm actually kind of impressed that it went nearly two whole pissing years without ever happening. Looks like I'm just going to have to cross my fingers and hope adding another phys clip brush won't break the map. You think I'm exaggerating, but this is why all the recent releases have had an extra letter tacked onto the end of their version strings. Each compile is me dancing on a razor's edge, hoping that whatever I add doesn't start causing random leaks. It's been.... frustrating, to say the least.

The good news? I think we're just about done. Plugging those spawnroom holes should be the last bit left to do. And once I get Sudden Death it's customary final run, it's time to bust out the shrink wrap and call it good to go.