T
The Asylum
Get the menu photo here: http://forums.tf2maps.net/downloads.php?do=file&id=5007
NEW AND EXCITING!
On the first day, Asylum created Pipeball, and it was good.
On the second day, Asylum created Super Pipeball, and it sucked utter fucking shit.
On the third day, totally not like Coca-Cola in the 80s, Asylum created Pipeball Classic, and it will hopefully be good.
"So why remake Pipeball?" You may be asking. Well, the original Pipeball was all well and good, but it was mired with typical Hammer-amateur problems. It didn't even have areaportals :O. That and, well, it looked pretty bland. And Pipes. Dear god did it ever lack long round pipe-like things.
This update takes the best of Pipeball and Super Pipeball, and then some. Notice the expanded netting behind the goals?
Ah yes, Pipeball finally has pipes, or something that could be described as vaguely pipey-like.
So it's basically the same layout as the original Pipeball, with the same dimensions and a facelift
Of course, you'll remember from Pipeball that falling into the goal would kill you. In Super Pipeball, falling into the goal would not kill you- it'd teleport you to the ball return chute, and THEN kill you, leaving your ragdoll to slide down for all to see and laugh at.
Wanna' see what happens to goal-faller-intoers in Pipeball Classic? Of course you do.
Charming. Also note Super Pipeball's scoring system is in place.
PIPEBALL CLASSIC FUCK YEAH
======
Pipeball Classic features:
- Pipeball's super-short Setup timer
- Pipeball's original layout
- Super Pipeball's First-to-Three-Goals scoring system
- Super Pipeball's lighter, kill-on-contact, BLACK BALL replacing the standard ball in the event of a 2-2 tie
- Super Pipeball's forced respawn upon goal scored
New in Pipeball Classic:
- Expanded goal nets
- Open sides in the middle ground that players/ball can fall over. The ball will be transported back to the dispenser pipe. Players will die.
- PIPES PIPES PIPES AND MOAR PIPES
NEW AND EXCITING!
On the first day, Asylum created Pipeball, and it was good.
On the second day, Asylum created Super Pipeball, and it sucked utter fucking shit.
On the third day, totally not like Coca-Cola in the 80s, Asylum created Pipeball Classic, and it will hopefully be good.
"So why remake Pipeball?" You may be asking. Well, the original Pipeball was all well and good, but it was mired with typical Hammer-amateur problems. It didn't even have areaportals :O. That and, well, it looked pretty bland. And Pipes. Dear god did it ever lack long round pipe-like things.
This update takes the best of Pipeball and Super Pipeball, and then some. Notice the expanded netting behind the goals?
Ah yes, Pipeball finally has pipes, or something that could be described as vaguely pipey-like.
So it's basically the same layout as the original Pipeball, with the same dimensions and a facelift
Of course, you'll remember from Pipeball that falling into the goal would kill you. In Super Pipeball, falling into the goal would not kill you- it'd teleport you to the ball return chute, and THEN kill you, leaving your ragdoll to slide down for all to see and laugh at.
Wanna' see what happens to goal-faller-intoers in Pipeball Classic? Of course you do.
Charming. Also note Super Pipeball's scoring system is in place.
PIPEBALL CLASSIC FUCK YEAH
======
Pipeball Classic features:
- Pipeball's super-short Setup timer
- Pipeball's original layout
- Super Pipeball's First-to-Three-Goals scoring system
- Super Pipeball's lighter, kill-on-contact, BLACK BALL replacing the standard ball in the event of a 2-2 tie
- Super Pipeball's forced respawn upon goal scored
New in Pipeball Classic:
- Expanded goal nets
- Open sides in the middle ground that players/ball can fall over. The ball will be transported back to the dispenser pipe. Players will die.
- PIPES PIPES PIPES AND MOAR PIPES
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