Pipe Dream

KotH Pipe Dream A3

gamin101

L1: Registered
Feb 1, 2021
5
0
Pipe Dream - A small Koth map that takes place in a very ineffective pipe system

This is baby's first map, so it's gotta be a koth map, right?
View attachment 142051
So the plan is that everything with the orange dev textures will be replaced with piping of some kind, either a bunch of smaller pipes, a pipe the size of that brush or some kind mix. Ideas for the 4 empty rooms that connect into the big pipe would also be very useful. Oh, I did find that jumping around as scout and soldier was kinda fun in the middle room, so feel free to try that.

The only thing I know I need to work on (outside of details) so far is the lighting, but I might as well and see if you lovely people will take a look at what I have so far while I learn how to properly light.

At this point I would like someone else to take a look at it and let me know if it looks alright so far, that I need to scrap everything or somewhere in the middle. Any feedback at all would be appreciated.

Here are the other screenshots I took, feel free to ask any question and leave any feedback. This is something I will love to get better at.View attachment 142049
20210201012737_1.jpg
20210201012822_1.jpg
View attachment 142053 View attachment 142054 View attachment 142055
 

gamin101

L1: Registered
Feb 1, 2021
5
0
Playing pyro sounds so fun on this map lol. Just airblasting people to the bottom of the pit.

Oh, definitely. I first thought about making it a death pit but thought that would be too mean for anyone who gets knocked into it constantly by a flanking pyro or force of nature scout. so now its just ankle deep water to break the fall.
 

gamin101

L1: Registered
Feb 1, 2021
5
0
**Update

Flattened the 4 outer entrances to the big pipes, plugged two sneaky leaks and added more of a celling to the middle room.
20210201214016_1.jpg

This version I'm hoping to get played tested, I wanna make sure that the layout works well to play in before I detail the map.
20210201220017_1.jpg


Read the rest of this update entry...
 

gamin101

L1: Registered
Feb 1, 2021
5
0
Whoop! Big changes.

**UPDATE
-added an entire new section in between spawn and the middle room. something that probably should have already existed.
-moved the walkway in the giant pipe to let a team flank into the middle area, this will probably be more useful than it was before
-removed a room on both sides of the map that was connected to the giant pipes. the mirrored room of this is still there, but now has a team colored wall
-properly applied nodraw textures, no more obvious spots that you can gaze into the void (sorry about that play testers)
-adjusted the middle water level to no longer be able to hide teleporters
-made a better lower section that is no longer a part of the spawn, this is a part of the new section mentioned earlier
-added patches for health and ammo, no more will resources jump scare players

hope this new layout works well for anyone who decides to give it a try

Read the rest of this update entry...
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
636
481
In case you don't know, you can type "cl_drawhud 0" into the console to take screenshots with the HUD hidden. I don't remember if it also makes your crosshair disappear, but if it doesn't you can just type "crosshair 0".
 

gamin101

L1: Registered
Feb 1, 2021
5
0
In case you don't know, you can type "cl_drawhud 0" into the console to take screenshots with the HUD hidden. I don't remember if it also makes your crosshair disappear, but if it doesn't you can just type "crosshair 0".

Oh ok, thank you, I'll make sure to use that when I take the next round of pictures