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ArtZ updated
Pinerock with a new update entry:
Beta 1
Detailed the entire map
Removed all visible dev textures
Added fog, shouldn't be noticeable during gameplay
Lowered minimum automatic exposure of tonemap
Changed print names of both control points according to surroundings
Adjusted lighting
Adjusted props
Adjusted displacements
Adjusted signage
Adjusted skybox brushes
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ArtZ updated
Pinerock with a new update entry:
Beta 2
Changed ground blend texture to be darker
Replaced all normal light entities with point lights
Expanded out of bounds detailing
Added 3D skybox
Added ambient sounds
Added more detail props/overlays to walls
Added more beams and columns
Replaced BLU spawn tile/concrete with wood
Replaced prop window next to medium packs in logging building with see-through window
Adjusted props
Adjusted fog
Ding!
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ArtZ updated
Pinerock with a new update entry:
Beta 2A
Added spotlights to most point lights
Added dustmotes
Expanded out of bounds detailing
Turned many roofs into displacements
Added more roof details
Added slightly more detail props/overlays to walls
Added slightly more beams and columns
Adjusted props
Adjusted lighting
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ArtZ updated
Pinerock with a new update entry:
Beta 3
Closed small gap on BLU setup gate
Brightened area under bridge with medium health/ammo leading to point A tower
Replaced indoor windows in red building with black roof near B
Added medium ammo pack in cubby of decrepit building near B
Added more interesting shapes to rooftops
Added more beams/columns
Changed all physics props to props_physics_multiplayer
Adjusted prop collision
Adjusted beam/column collision
Adjusted overlays
Adjusted hint brushes and...
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ArtZ updated
Pinerock with a new update entry:
Beta 4
Added detail sprites to natural ground displacements
Replaced paint patches for pickups on dirt/grass with wood planks
Lowered all doors' speed from 500 to 400, adjusted door triggers
Changed light props in BLU spawn to farm lights
Replaced BLU resupply signs in connector buildings from BLU spawn to A with red arrow overlays
Re moved yellow barrels behind security fence on concrete platform near A point tower
Changed exterior wood wall texture on building...
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ArtZ updated
Pinerock with a new update entry:
Release Candidate 1
Repacked map, reduced file size by about 64%
Added menu photos to briefing and loading screen
Added decorative building section on top of inaccessible roof outside BLU forward spawn
Adjusted lighting
Adjusted beamwork
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