Pickup Timer (Model Based)

Pickup Timer (Model Based) 2020-10-03

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,345
554
Pickup Timer (Model Based) - Golly I sure hope I don't die while waiting for this health pack!

Same concept as this: https://tf2maps.net/threads/prefab-pickup-timer.36466/

This one uses a single model + the pickup itself. This should run very efficiently on the engine and is suitable to be used ubiquitously.

You will need to put the prefab into your tf/bin/Prefabs folder to be recognized by hammer.

Prefab is generic, just place it down and replace the pickup type and it should all still work. If not look at the outputs and make sure its targeting the emitter entity.

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Included is the Blender, Substance and Gimp files used to create it.

Use however you like. Credit is appreciated but not necessary
 

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,345
554
Ive been throwing around other concepts for this as well, I'd love to get a discussion going to refine this idea further.

  1. One concept was to have a hologram of the pickup appear when you take it, it would be low opacity so you could tell its not really there. It would match the style of the control points holograms.
  2. Second concept was to have a hologram that was a generic health symbol. The outer ring of it would actually be the timer. From afar you could see how long it would take for the pickup to spawn again

I'm torn if these would be a benefit or detriment to gameplay. On on hand; its nice to know that a health pack would be spawning there on a map, especially for new comers to the map. Some people have pointed out that this could confuse people and make them believe there is a pack when there is not. To satisfy both it would have to be visually distinct.
 

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Midlou

L5: Dapper Member
Jan 12, 2016
208
239
HEY! that's cool, much more refined... I liked the idea of a preview/hologram, it's like a modernized version of the pickup concept