[Prefab] Pickup Timer V2

Pickups with a timer below

  1. Midlou

    Midlou L2: Junior Member

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    Pickup's Timer - Pickups with a timer below

    [​IMG]

    Includes:
    Small Ammo pack
    Medium Ammo pack
    Full Ammo pack
    Small Health Kit pack
    Medium Health Kit pack
    Full Health Kit pack

    Feel free to use it as you want

    Made by me​
     
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    Last edited: Jan 3, 2019
  2. Zungry (DarkVirus135)

    aa Zungry (DarkVirus135)

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    Very interesting! I wonder if this would make the map stand out too much from other maps, since you can now tell how long ago that sneaky spy was here, refilling his cloak meter. It looks kinda ugly, but I assume it was left simple so the mapmaker could tailor it to their map's aesthetic. I'll give it a whirl in a map once I begin detailing it. Thanks!
     
  3. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    The logic_timer isn't of any use. It's simply an output with a 10 second delay.
    The env_cubemap is pointless.
    Overall it's a lot of entities for a small thing. If it was a prop_dynamic with 9 skins it would be a lot better but right now it's just destroying the edict limit for anybody trying to use it.
     
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  4. Midlou

    Midlou L2: Junior Member

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    I'll consider your feedback for future versions... :D
     
  5. Midlou

    Midlou L2: Junior Member

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    • 'Too Complex to New Players' - Removed half of the logic (one logic_timer). ¯\_(ツ)_/¯
    • Disabled 'receiving shadows' of the metal base.
    • Reworked metal base.
    • New download icon.

    Read the rest of this update entry...
     
  6. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    actually just one skin with a decent proxy could achieve the same effect with a much smoother animation.
     
  7. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    I know you can use I/O to switch between frames in an animated texture but how do you do anything else? Are there I/O commands to change parameters?
     
  8. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    so basically, you'd have a proxy material where the "loading bar" fills and stays filled, you'd have the progress rate match the time it takes for the pickup to respawn and that's fairly straightforward. But, if left alone, the proxy will animate based on a global timer from the start of the match, which is not really what we're looking to do.
    To be able to interact with the material and reset its progress, you'd need something like this https://developer.valvesoftware.com/wiki/Material_modify_control
     
  9. Crowbar

    aa Crowbar

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    How would that deal with different pickups in the map all with their own progress?
     
  10. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    The vdc mentions that the entity can be parented to things to only affect those things but I've honestly never tested that out.
     
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