- Oct 9, 2009
- 240
- 256
OK so for some reason I've decided to try to make a koth map with a 6v6 bent. Here are the things I've added that I think comp players would like after having observed viaduct and how matches play on it:
+ simple spawn layout, with a yard and 3 exits to that yard
+health pack placement allowing demomen to reach the centre at the same time or before scouts with most of their health (much like 5cp mids, right?)
+height variations
+a reasonably tight mid that doesn't allow scouts to sneak past without being spotted
+(hopefully) sufficent health and cover for medics
+ several routes to mid that should be roughly balanced and allow different approaches to attacking
Thanks to snacks for uploading maps whenever needed
+ simple spawn layout, with a yard and 3 exits to that yard
+health pack placement allowing demomen to reach the centre at the same time or before scouts with most of their health (much like 5cp mids, right?)
+height variations
+a reasonably tight mid that doesn't allow scouts to sneak past without being spotted
+(hopefully) sufficent health and cover for medics
+ several routes to mid that should be roughly balanced and allow different approaches to attacking
Thanks to snacks for uploading maps whenever needed
Last edited: