- Apr 12, 2018
- 23
- 5
pc_pointcapture - A different take on the 5CP gamemode, compatible with all 5CP maps.
pc_pointcapture
Hey everyone, I am proud to finally release my first project. It has taken several years and multiple iterations but I am quite happy with the place it is in right now.
It is a spin on the regular 5CP game mode with a few key differences:
I am especially interested in the possibility of playing Pointcapture maps in 2 X-minute halves, with team switches in-between. That would make it possible to play on asymmetric 5CP maps where one side plays differently to the other, similar to CS:GO’s defuse game mode.
I'll be thankful for any and all feedback for this game mode as I believe it does have some potential.
I am even considering potentially hosting a mapping contest for asymmetric 5CP maps while allowing merges of existing ones (“pc_badwash”, “pc_gullywater”, “pc_snakeshine”,...) to be submitted.
Since this is my first project of this kind, please also give me feedback on the gamemodes logic as I am always looking for ways to improve it.
Downloads/Resources:
Using decompiled versions (thanks to Xi.Cynx) I implemented my custom logic into Badlands, Process, Snakewater, and Gullywash.
Playable (.bsp):
https://drive.google.com/open?id=1wKm_DYmVnjRHsd4_Q40JdqAGq8oRHquK
Editable (.vtf):
https://drive.google.com/open?id=13WiXt2vEdybwUXN9SF2XPxe03PK9nMwq
Documentation:
https://drive.google.com/open?id=1ZRpvUtdnrNU1aa1WSVSIoBZNi7GpYRCpmU0b-nd-Aws
5CP -> PC Conversion Guide:
https://drive.google.com/open?id=14shUFLDsQDbEZCZDfaChY-3hl9myCBGhtB94dwpBlsI
Credit to:
Known Issues:
Due to having gone through the flawed process of decompilation, some areas of the maps have lighting bugs that I haven’t bothered learning how to fix
pc_pointcapture
Hey everyone, I am proud to finally release my first project. It has taken several years and multiple iterations but I am quite happy with the place it is in right now.
It is a spin on the regular 5CP game mode with a few key differences:
- The 10 minute round timer is halved and doesn’t reset when control points are captured
- When the round timer hits zero, the team with the most control points wins the round and receives score relative to their map control:
Owning Mid when the round timer hits 0:00: 1 point
Owning 2nd when the round timer hits 0:00: 2 points
Capturing Last: 5 points
Owning 2nd when the round timer hits 0:00: 2 points
Capturing Last: 5 points
I am especially interested in the possibility of playing Pointcapture maps in 2 X-minute halves, with team switches in-between. That would make it possible to play on asymmetric 5CP maps where one side plays differently to the other, similar to CS:GO’s defuse game mode.
I'll be thankful for any and all feedback for this game mode as I believe it does have some potential.
I am even considering potentially hosting a mapping contest for asymmetric 5CP maps while allowing merges of existing ones (“pc_badwash”, “pc_gullywater”, “pc_snakeshine”,...) to be submitted.
Since this is my first project of this kind, please also give me feedback on the gamemodes logic as I am always looking for ways to improve it.
Downloads/Resources:
Using decompiled versions (thanks to Xi.Cynx) I implemented my custom logic into Badlands, Process, Snakewater, and Gullywash.
Playable (.bsp):
https://drive.google.com/open?id=1wKm_DYmVnjRHsd4_Q40JdqAGq8oRHquK
Editable (.vtf):
https://drive.google.com/open?id=13WiXt2vEdybwUXN9SF2XPxe03PK9nMwq
Documentation:
https://drive.google.com/open?id=1ZRpvUtdnrNU1aa1WSVSIoBZNi7GpYRCpmU0b-nd-Aws
5CP -> PC Conversion Guide:
https://drive.google.com/open?id=14shUFLDsQDbEZCZDfaChY-3hl9myCBGhtB94dwpBlsI
Credit to:
- the creators of the original maps I stole (tovilovan, Arnold, Valve, ScorpioUprising,...) and their collaborators
- Sideshow for this video that got me working years ago
- UEAKCrash for his valuable mapping tutorials
- ABoojumSnark for his game mode library
- Tf2maps.net for being an open, friendly and helpful community and resource
- Nuze and Lucrative for occasional chats
- My friends Mark and Nagle for their support over the years
Known Issues:
Due to having gone through the flawed process of decompilation, some areas of the maps have lighting bugs that I haven’t bothered learning how to fix