pc_pointcapture - A different take on the 5CP gamemode, compatible with all 5CP maps. pc_pointcapture Hey everyone, I am proud to finally release my first project. It has taken several years and multiple iterations but I am quite happy with the place it is in right now. It is a spin on the regular 5CP game mode with a few key differences: The 10 minute round timer is halved and doesn’t reset when control points are captured When the round timer hits zero, the team with the most control points wins the round and receives score relative to their map control: Owning Mid when the round timer hits 0:00: 1 point Owning 2nd when the round timer hits 0:00: 2 points Capturing Last: 5 points I am especially interested in the possibility of playing Pointcapture maps in 2 X-minute halves, with team switches in-between. That would make it possible to play on asymmetric 5CP maps where one side plays differently to the other, similar to CS:GO’s defuse game mode. I'll be thankful for any and all feedback for this game mode as I believe it does have some potential. I am even considering potentially hosting a mapping contest for asymmetric 5CP maps while allowing merges of existing ones (“pc_badwash”, “pc_gullywater”, “pc_snakeshine”,...) to be submitted. Since this is my first project of this kind, please also give me feedback on the gamemodes logic as I am always looking for ways to improve it. Downloads/Resources: Using decompiled versions (thanks to Xi.Cynx) I implemented my custom logic into Badlands, Process, Snakewater, and Gullywash. Playable (.bsp): https://drive.google.com/open?id=1wKm_DYmVnjRHsd4_Q40JdqAGq8oRHquK Editable (.vtf): https://drive.google.com/open?id=13WiXt2vEdybwUXN9SF2XPxe03PK9nMwq Documentation: https://drive.google.com/open?id=1ZRpvUtdnrNU1aa1WSVSIoBZNi7GpYRCpmU0b-nd-Aws 5CP -> PC Conversion Guide: https://drive.google.com/open?id=14shUFLDsQDbEZCZDfaChY-3hl9myCBGhtB94dwpBlsI Credit to: the creators of the original maps I stole (tovilovan, Arnold, Valve, ScorpioUprising,...) and their collaborators Sideshow for this video that got me working years ago UEAKCrash for his valuable mapping tutorials ABoojumSnark for his game mode library Tf2maps.net for being an open, friendly and helpful community and resource Nuze and Lucrative for occasional chats My friends Mark and Nagle for their support over the years Known Issues: Due to having gone through the flawed process of decompilation, some areas of the maps have lighting bugs that I haven’t bothered learning how to fix