After reciveing such awesome information from Dario Casali about his mapping process such as this http://forums.tf2maps.net/showthread.php?t=5196 I decided to shoot off an email asking if he'd be ok with doing something similar based around plr_pipeline.
Sure enough he agreed and would be happy to answer any questions we have about pipeline.
So post them here.
I doubt his mapmaking process has changed since last time we asked but there are pobably specific areas you might want to know about or perhaps some of the problems faced when thinking up alternatives to standard payload and what else was tried.
EDIT: here's the first set of questions if you want to know what not to ask http://forums.tf2maps.net/showthread.php?t=4755
Sure enough he agreed and would be happy to answer any questions we have about pipeline.
So post them here.
I doubt his mapmaking process has changed since last time we asked but there are pobably specific areas you might want to know about or perhaps some of the problems faced when thinking up alternatives to standard payload and what else was tried.
EDIT: here's the first set of questions if you want to know what not to ask http://forums.tf2maps.net/showthread.php?t=4755
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