Payload map request.

Discussion in 'Request Area' started by Achmed22, Jul 26, 2014.

  1. Achmed22

    Achmed22 L1: Registered

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    So, I'm making a payload map. (yes. Straight to the point.)
    But I need a couple things to finish it:
    - A modeller who will help me by creating a custom cart model. (the model needs to have collision boxes and textures, only BLU variant)
    - Playtesters! Since this is my first payload map I need playtesters to help me detect problems in the map. (like engineers building sentries where they shouldn't, etc)
    - Maybe some help from fellow mappers could come in handy, since I'm not good with displacements and I can't build a 3D skybox.
    The basic idea is this:
    BLU Have hidden a bomb in a box, and now they have arrived to RED's base via a train. BLU have to push the box (bomb) into RED's base. However RED have detected the bomb [It's pretty obvious, since it can be slightly seen through the box] so they have to stop BLU.
    I have also used some props from the Emporium Vehicle Map Pack so it would be great if someone would add them to the map file. (since If I try it won't work for some reason :( )
    so there are a bunch of pictures, but the map is very much in alpha stage:
    http://gyazo.com/ffdff56c8f15fc66c549a95c24706c8d
    http://gyazo.com/6ea7e7e75ca864294c86f91a50489a26
    I'm planning to make the map a 3 stage normal payload map. (with the only modification being the box bomb cart)
    The map is already functioning but is not ready for playtesting. (Checkpoints are not hooked up correctly, but once this is done it should work fine.)
    sooo yeah that's about it. Oh the map's name will be pl_delivery.
     
    Last edited: Jul 26, 2014
  2. Crash

    aa Crash func_nerd

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    If you're looking to team up with someone on a project, it's always a good idea to include screenshots!

    Also, we do weekly gameday events here and generally daily impromptu tests where we run through a handful of WIP maps. That will be your easiest way of getting feedback!
     
  3. Achmed22

    Achmed22 L1: Registered

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    Thanks for the advice! I've added some screenshots and some more info now :laugh: