- Sep 19, 2013
- 72
- 26
Hi. I am currently working on my first PL map, a map where Blutarch Mann sends his mercenaries to blow up Redmond Mann's manor, although Redmond realizes this and sends his mercenaries to defend his manor. I am currently working on the final capture area in the first part of the map, and through testing, have noticed that the very first check point is the last checkpoint in the part and causes it to switch parts to part 2 of the map. I have tried removing the checkpoint entirely although this causes the Payload not to move at all, how the heck do I get the checkpoint to work?