Before I consider putting this on my server I thought I should ask if its server worthy yet, mostly beta means that.
The plan I had when designing stage 2 was to make it different from stage 1. Longer and a bit slower. A few more options/choices than stage 1 offers.
But you're right, many times I've seen the carts abandoned in that 180° turn. Which is a really bad thing for gameplay. I have been thinking about solutions, but nothing really great has jumped into my skull yet... that and I didn't want to make radical last minute changes in the contest release.
If there are any suggestions I will gladly take them and try to come up with something good.
We had a strange bug on this map.
Stage two. Time was up, the announcer said "Prepare for sudden death!", but nothing happened (teams hadn't been respawned), carts went themselves to points, BLU's was closer and BLU team won.
Stage three. HUD says that carts are on the top of the way and then they go down and stop in the middle, but in fact there were no carts at all! The game just became deathmatch, not even sudden death, and then we had to change the map...
Post screenshots of areas/corners that are too dark. I need specific locations, as many as possible.
Thank you~
plr_panic_b1 has been played a lot lately and I'm getting some good feedback from voting comments.
But there is 1 thing I keep hearing about that requires the help of you guys (players):
The map is too dark for some, but it's actually not that bad on my screen (nor any other screen in my house). I can see clearly in the entire map but it's obvious this isn't the case for everybody.
Post screenshots of areas/corners that are too dark. I need specific locations, as many as possible.
Thank you~
I found another issue (at least to me) in the map. In stage 3 the carts start on a rollback. Thats fine as the hud shows it. But instead of making them wait until 1 is touched, add a setup and make them rollback when its over. It makes more sense to me.
The map isn't "too dark" for me either. Sure, the map isn't as bright with it's color scheme as other maps, but I have no visibility issues whatsoever.Hey, check out this awesome link.
I got nothing so far. I wish I could fix it myself, but this one time I really need input from the players!