-Added tons of pickups to C and D since there were essentially zero before
-Added a few forward spawns
-Made it harder to spawn camp red D spawn
-Better lighting
-Better skybox
-Fixed bugs
-removed weird flank from A to B
-simplified layout a bit
-made blue have a less op spawn when pushing into C
-added a ghost that spooks people by the cart when its capped to slow attackers down
-pickup adjustment
-lighting improvements
-Added a route that allows red to access the highground outside C
-Added a bunch of highground at D for red
-Replaced the ghost stun with a proper track delayer thing at C
-Spawn time adjustments
-Lighting improvements
-Clipping
Improved dirt
Added flank to C sort of
Made it harder to get behind A as blue
Added some stairs
Removed some stairs
Added a window somewhere
Changed up the spawns so blue doesn't get spawn camped while attacking C
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