- Dec 26, 2012
- 6
- 1
Good day people at TF2Maps.net.
I ran into some problems and decided to ask for your help, I apologise if it's in the wrong section or if it's been answered before but I couldn't find it.
Lets get straight to the point shall we...
I recently made a map with one custom texture in it.
Now, when I tried to PakRat it, it didn't work.
When I open PakRat and select my map, nothing happens.
Normally a window would pop up where I could add my textures.
It works fine with any other map except mine.
Instead of a window popping up, it just writes some output, it always does this regardless of which map.
PakRat Log:
I have no idea why it doesn't work.
I tried to recompile, copy everything into a new map file, PackBSP, looking for errors in the compile log. (I used Interlopers' Error Checker).
I can't find what's wrong...
I hope I'm just really stupid and missed something crucial but I strongly doubt it.
I tried pretty much everything.
Here's the compile log in case it helps.
Compile Log:
I am aware that this is a HDR skybox and that HDR isn't enabled though I know for a fact that this isn't the cause and have not experienced any problems with it.
Help would be appreciated.
Thanks in advance.
I ran into some problems and decided to ask for your help, I apologise if it's in the wrong section or if it's been answered before but I couldn't find it.
Lets get straight to the point shall we...
I recently made a map with one custom texture in it.
Now, when I tried to PakRat it, it didn't work.
When I open PakRat and select my map, nothing happens.
Normally a window would pop up where I could add my textures.
It works fine with any other map except mine.
Instead of a window popping up, it just writes some output, it always does this regardless of which map.
PakRat Log:
Pakrat v0.95 - by Rof (rof@mellish.org.uk)
Reading cp_cylinder_v1_alpha2_fix.bsp
Ident: 1347633750
Version: 20
Lump 0: 2324736, 109977, 0, 0 Entities 109977 bytes
Lump 1: 1036, 57320, 0, 0 Planes 2866
Lump 2: 303496, 1184, 0, 0 TexData 37
Lump 3: 217252, 35868, 0, 0 Vertexes 2989
Lump 4: 2313700, 11033, 0, 0 Visibility 11033 bytes
Lump 5: 253120, 26976, 0, 0 Nodes 843
Lump 6: 280096, 23400, 0, 0 TexInfo 325
Lump 7: 327512, 98784, 1, 0 Faces 1764
Lump 8: 642980, 1670720, 1, 0 Lighting 1670720 bytes
Lump 9: 2444308, 12, 2, 0 Occlusion 12 bytes
Lump 10: 58356, 28736, 1, 0 Leafs 513
Lump 11: 426296, 3528, 0, 0 -3528
Lump 12: 606736, 33456, 0, 0 Edges 8364
Lump 13: 552180, 54556, 0, 0 SurfEdges 13639
Lump 14: 640192, 2592, 0, 0 Models 54
Lump 15: 2434716, 9592, 0, 0 Worldlights 111
Lump 16: 544916, 4638, 0, 0 LeafFaces 2319
Lump 17: 549556, 2624, 0, 0 LeafBrushes 1312
Lump 18: 501616, 7332, 0, 0 Brushes 611
Lump 19: 508948, 35968, 0, 0 BrushSides 4496
Lump 20: 642784, 40, 0, 0 Areas 5
Lump 21: 642824, 156, 0, 0 AreaPortals 13
Lump 27: 429824, 71792, 0, 0 OriginalFaces 1282
Lump 28: 2659136, 2, 0, 0 -2
Lump 29: 2445956, 213178, 0, 0 PhysCollide 213178 bytes
Lump 30: 2659140, 4056, 0, 0 VertNormals 338
Lump 31: 2663196, 17204, 0, 0 VertNormalIndicies 8602
Lump 35: 2682196, 17168, 0, 0 GameLump 17168 bytes
Lump 37: 308208, 3270, 0, 0 Primatives 327
Lump 39: 311480, 16032, 0, 0 PrimIndicies 8016
Lump 40: 2699364, 54, 0, 0 PakFile 54 bytes
Lump 41: 2444324, 576, 0, 0 ClipPortalVerts 48
Lump 43: 2444900, 906, 0, 0 TexDataStringData 906 bytes
Lump 44: 2445808, 148, 0, 0 TexDataStringTable 37
Lump 46: 2680400, 1796, 0, 0 LeafMinDistToWater 1796 bytes
Lump 47: 304680, 3528, 0, 0 FaceMacroTextureInfo 3528 bytes
Lump 51: 188516, 3592, 0, 0 -3592
Lump 52: 184924, 3592, 0, 0 -3592
Lump 55: 192108, 25144, 1, 0 LeaflightLDR 25144 bytes
Lump 56: 87092, 97832, 1, 0 LeaflightHDR 97832 bytes
Lump 59: 2444320, 4, 0, 0 -4
MapRev: 2
----------------
Pak file at offset 2699364, length 54 bytes
Pak lump entries: 0
I have no idea why it doesn't work.
I tried to recompile, copy everything into a new map file, PackBSP, looking for errors in the compile log. (I used Interlopers' Error Checker).
I can't find what's wrong...
I hope I'm just really stupid and missed something crucial but I strongly doubt it.
I tried pretty much everything.
Here's the compile log in case it helps.
Compile Log:
** Executing...
** Command: "d:\games\steam\steamapps\neophyte78\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\neophyte78\team fortress 2\tf" "D:\Games\Steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
2 threads
materialPath: d:\games\steam\steamapps\neophyte78\team fortress 2\tf\materials
Loading D:\Games\Steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 82 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (213178 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 695 texinfos to 325
Reduced 39 texdatas to 37 (953 bytes to 906)
Writing D:\Games\Steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.bsp
8 seconds elapsed
** Executing...
** Command: "d:\games\steam\steamapps\neophyte78\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\neophyte78\team fortress 2\tf" "D:\Games\Steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix"
Valve Software - vvis.exe (Oct 31 2012)
2 threads
reading d:\games\steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.bsp
reading d:\games\steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.prt
193 portalclusters
421 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 32 visible clusters (0.16%)
Total clusters visible: 20371
Average clusters visible: 105
Building PAS...
Average clusters audible: 177
visdatasize:11033 compressed from 12352
writing d:\games\steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.bsp
1 second elapsed
** Executing...
** Command: "d:\games\steam\steamapps\neophyte78\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\neophyte78\team fortress 2\tf" "D:\Games\Steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.bsp
Setting up ray-trace acceleration structure... Done (1.23 seconds)
1764 faces
6 degenerate faces
460231 square feet [66273372.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1758 patches before subdivision
49294 patches after subdivision
109 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
transfers 4637096, max 489
transfer lists: 35.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(277705, 187571, 144238)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(60161, 34130, 22077)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(14436, 6859, 3752)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3749, 1477, 688)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1042, 336, 133)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(305, 79, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(93, 19, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(29, 5, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(9, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0232 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 54/1024 2592/49152 ( 5.3%)
brushes 611/8192 7332/98304 ( 7.5%)
brushsides 4496/65536 35968/524288 ( 6.9%)
planes 2866/65536 57320/1310720 ( 4.4%)
vertexes 2989/65536 35868/786432 ( 4.6%)
nodes 843/65536 26976/2097152 ( 1.3%)
texinfos 325/12288 23400/884736 ( 2.6%)
texdata 37/2048 1184/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1282/65536 71792/3670016 ( 2.0%)
leaves 898/65536 28736/2097152 ( 1.4%)
leaffaces 2319/65536 4638/131072 ( 3.5%)
leafbrushes 1312/65536 2624/131072 ( 2.0%)
areas 5/256 40/2048 ( 2.0%)
surfedges 13639/512000 54556/2048000 ( 2.7%)
edges 8364/256000 33456/1024000 ( 3.3%)
LDR worldlights 109/8192 9592/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 327/32768 3270/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8016/65536 16032/131072 (12.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1670720/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11033/16777216 ( 0.1%)
entdata [variable] 109977/393216 (28.0%)
LDR ambient table 898/65536 3592/262144 ( 1.4%)
HDR ambient table 898/65536 3592/262144 ( 1.4%)
LDR leaf ambient 3494/65536 97832/1835008 ( 5.3%)
HDR leaf ambient 898/65536 25144/1835008 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/17120 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 213178/4194304 ( 5.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5074
Writing d:\games\steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.bsp
48 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam\steamapps\neophyte78\sourcesdk_content\tf\mapsrc\cp_cylinder_v1_alpha2_fix.bsp" "d:\games\steam\steamapps\neophyte78\team fortress 2\tf\maps\cp_cylinder_v1_alpha2_fix.bsp"
I am aware that this is a HDR skybox and that HDR isn't enabled though I know for a fact that this isn't the cause and have not experienced any problems with it.
Help would be appreciated.
Thanks in advance.
Last edited: