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CTF Overlook rc

By DaBeatzProject

  1. Vander

    Vander L8: Fancy Shmancy Member

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    Wow DBZ! I'll come out of hibernation to state this map looks great! Downloading now.

    *edit* Ran through it just now. You've created something special here.

    One thing I noticed was on the blue side around the drainage pipes there is something clipping through the wall and one of the pipes.

    [​IMG]
     
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    Last edited: May 8, 2010
  2. DaBeatzProject

    aa DaBeatzProject

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    Thanks, I totally looked over that. :)

    And it's DBP, not Dragon Ball Z. :D
     
  3. jpr

    aa jpr

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    dragonball pee!!!!!!!!!!
     
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  4. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Looking amazing with the new details. :D
     
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  5. Tinker

    aa Tinker

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    Man, you've gone from an initial alpha that made me cringe to something that's pretty damn well crafted. Awesome job!
     
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  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    it's like doublecross and offblast had a baby.

    And they named it overlook.
     
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  7. Pocket

    aa Pocket func_croc

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    Yeah, that's a displacement, and I got stuck in it. Those drains need playerclipped as well.

    Also this:

    [​IMG]

    Bloomtacular.
     
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  8. Grim Tuesday

    aa Grim Tuesday

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    Why is everything extra-shiney in this map? Especially the vents. Did you build your cubemaps with larger surfaces?

    Just a comment on the gameplay of this map:

    I got a chance to test it last night on 10v10. It was very spammey, and really not very fun. However, once I got used to it, I managed to use the flanking paths, and it made for an amazing game.

    Anyways, I would really like to try this map 6v6, as it could be really amazing then.
     
  9. DaBeatzProject

    aa DaBeatzProject

    Messages:
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    Thanks. Not really sure what you mean by "shiny", as I didn't build my cubemaps in a special way or whatever. I just have a lot of reflective surfaces, and i try to play with special lighting often.
     
  10. DaBeatzProject

    aa DaBeatzProject

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    Bump - Once the voting is over I'll release a B2. Ofcourse I need some good thoughts about the map.

    Are you guys happy that the touch-return is gone?
     
  11. Jimmy

    Jimmy L7: Fancy Member

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    ecstatic.
     
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  12. Psy

    aa Psy The Imp Queen

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    Remove the windows at mid. Or else.
     
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  13. DaBeatzProject

    aa DaBeatzProject

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    Uhm, not 100% sure what you don't like about them. Is it the fact that you can see people, or shoot through them. Because if the last thing is true, I could just put some glass in them!
     
  14. Tinker

    aa Tinker

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    Yeah, you should probably put glass in those.
    One thing I also noted at gameday:
    [​IMG]
    Odd thingy in this room, when prompted you said it was "for cover" but it's tiny, has a huge hole in it, and the room is so small anyway that it doesn't matter at all. Get rid of it.
     
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  15. lana

    aa lana Currently On: ?????

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    Au contrare, it's used to hold up the catwalk above it. Notice how far the walkway extends away from the wall there?
     
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  16. E.B.

    E.B. L1: Registered

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    Unrelated but how many times does the map stack up your captured briefcases? I ran out of patience after capturing the intel 10 times or so and those red briefcases just kept stacking up...

    Also, a small and simple issue: playing as scout, if you take the low path out of your base, you run into a piece of the roof if you move forward constantly. If you just kick that section back a few feet it should solve the problem. Don't have TF2 available right now so no screenshot but if you don't get what I'm talking about I can take a picture later tonight.
     
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  17. DaBeatzProject

    aa DaBeatzProject

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    Briefcases go up to 15.

    And I'm not really sure what part you're talking about, so a screenshot would help. Thanks.
     
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  18. ANova

    ANova L7: Fancy Member

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    This map is bad!!! jk
     
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  19. HeaH

    HeaH L8: Fancy Shmancy Member

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    sexual map!
     
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  20. E.B.

    E.B. L1: Registered

    Messages:
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    Okay this is what I meant:
    [​IMG]

    If you run straight at that area with the danger stripes, the tip top of the scout's head will hit it and he'll stop for a second. It's just a little annoying and should be easy to fix by raising the roof there a tiny bit.

    Also if you pretend the lights are eyes it kinda looks like a face:
    [​IMG]

    D:
     
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