- Aug 5, 2010
- 295
- 284
I started this map about 2 and a half weeks or so ago with the intention of creating a very simple layout that uses natural formations, in wide open spaces, for cover instead of your run of the mill barns. I wanted it to be really simple and easy to read - simple to the point of only needing A and B labels in the map and thats it. So far its a single stage 2 cp a/d with the potential to turn into multiple stages down the road depending on a number of irrelevant factors.
Note - there are a few nasty sightlines here and there but I want them resolved via testing rather than just guessing, so Im counting on you guys to help me out here! Some spots will be a bit open but again, post away with concerns and screenshots as I released this super early to get a jump start on testing
So far the cap times are ripped from imbricatus as I had no idea where to start with the timing. A - 30 seconds. B - 20 seconds. The spawn times are quick to keep the map very fast paced but then again, only testing will show what works best.
Special thank you to Tarry H. Sruman for putting up with my bullshit and helping me push through to this alpha 1 layout completion.
Note - there are a few nasty sightlines here and there but I want them resolved via testing rather than just guessing, so Im counting on you guys to help me out here! Some spots will be a bit open but again, post away with concerns and screenshots as I released this super early to get a jump start on testing
So far the cap times are ripped from imbricatus as I had no idea where to start with the timing. A - 30 seconds. B - 20 seconds. The spawn times are quick to keep the map very fast paced but then again, only testing will show what works best.
Special thank you to Tarry H. Sruman for putting up with my bullshit and helping me push through to this alpha 1 layout completion.
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