Darth Cyrax
L2: Junior Member
- Nov 29, 2008
- 94
- 8
And there in lies the problem. Carving is an evil, nasty, tool that can cause random problems in even the most controlled environment.I CARVED IT
[RandomUnrelatedStory]
I, for instance, while carving rectangles aligned to the grid, accidentally carved a displacement into a non-quad;it prevented my map from compiling, and I damn near had to start over because I couldn't find and delete the damn thing(it had disappeared from 3d view, and the "brush number" the compiler indicated was the problem brush was flat-out wrong)Lucky, I found it in a 2d view and removed it. [/RandomUnrelatedStory]
Have you tried using func_viscluster? I had a map with a very similar problem, and a combination if using the portalfiles to find+eliminate needless worldbrushes and using func_viscluster to deal with what had to stay made vvis on normal take about 20min.
If you were feeling adventurous you could try to replicate that wall using displacements.