Optimizing

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
Instead of func_detail, try func_brush for that platform.
Also, in those screenshots you have a lot of lights :|

they are separated by some brush entities on the ceiling :) i disabled them on the screenshot, that's why it looks there is so much lights
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
i've removed some messed hints and it's better now. (it was Portalflow: 0... and now is 0...1.)

i really doesn't know what to do now :(
 

Caliostro

L6: Sharp Member
Jul 6, 2009
261
110
i've removed some messed hints and it's better now. (it was Portalflow: 0... and now is 0...1.)

i really doesn't know what to do now :(

Silly question... Do your lights have names...?


Also, is that ALL of your map? Cause I think I'm seeing lights underground in the middle...


Further questions: Do you have non-quad displacements? Is your map at some obscure angle? DID YOU CARVE ANYTHING AT ALL? Is your computer old? How old? How long is it taking? More than 4 hours?


Etc.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
Silly question... Do your lights have names...?


Also, is that ALL of your map? Cause I think I'm seeing lights underground in the middle...


Further questions: Do you have non-quad displacements? Is your map at some obscure angle? DID YOU CARVE ANYTHING AT ALL? Is your computer old? How old? How long is it taking? More than 4 hours?


Etc.

No they don't have names. (only a few ones because i made rotating lights)

no that's not all of the map

I only carved a wall, to make a door. nothing extraordinary

It's a new and good computer.

I didn't even waited for it to finish, i waited 30 minutes and it was in 0...1

Anyway, the map runs perfect in vvis fast. But i don't want it on fast :/
 
Last edited:

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
Well, that'll slow down vrad, but shouldn't slow down vvis...



Thought so. Post the map then please.

Also, how long does it take on fast?

On fast: vbsp 10 seconds (normal) , vvis 40 seconds (fast), vrad 10 minutes (normal)

The rest of the map:

nqd8xi.png


209j7zc.png


2zqu3cz.png
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
On the subject of rotating lights, a particle effect may also get you what you want, like the flashing lights on the bomb-carts. (Stored in flag.pcf, I think.)

I'm considering making something similar but suitable for above-door use.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
On the subject of rotating lights, a particle effect may also get you what you want, like the flashing lights on the bomb-carts. (Stored in flag.pcf, I think.)

I'm considering making something similar but suitable for above-door use.

Yes, but they doesn't light anything. So i used 2 point_spotlights without dynamic lighting (because they lag alot) + a cart flashing light

anyway, i'm redoning the archwall of the first pic, it have too much visblocks


EDIT: I transformed the arcwalls in func_brushes (only the ones that doesn't block visibility) and portalflow reached 0...1 in seconds, i'm almost fixing it...
 
Last edited:

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
the map now have hdr, details and blabla, however, i still didn't managed to save it in normal vvis mode :/ it still take years, :(
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Can't do anything without the VMF. You've screwed it up somewhere.
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
well if you have func_detailed normally it shouldn't take years
if you mess up func_detail hints or areaportals no wonder portal flow take years
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
baseportalvis takes 20 seconds :/

and portal flow goes fast too but it locks on 1 :/

i found a wall with over 9000 blocks, but if i change it to detail i get leaks, and i can't make another wall with the exact same shape....

so this time i will just wait the compile and see.
 

Caliostro

L6: Sharp Member
Jul 6, 2009
261
110
baseportalvis takes 20 seconds :/

and portal flow goes fast too but it locks on 1 :/

i found a wall with over 9000 blocks, but if i change it to detail i get leaks, and i can't make another wall with the exact same shape....

so this time i will just wait the compile and see.

Upload and provide vmf please. Otherwise we can't help.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
A wall with over 9000 blocks? I don't think any of my maps even come near to that amount of world brushes.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
A wall with over 9000 blocks? I don't think any of my maps even come near to that amount of world brushes.


i was talking about the meme. I'm remaking that brush, i think that will fix
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
i made the brush with 90000000 vis blocks a func_brush.

Then i got areaportal leak, so i deleted the portals.

Now the portal flow is on 6. It's taking some hours, but at least it will compile
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
9000000000000000000000000000000000000000000000000000000000

OMG :O

Yu actually just use 1 brush for a wall, then put a brick tex on it. Don't have to make each brick individually ;)

I don't like to saying that but... uh...



I CARVED IT



Well, now portal flow is getting stuck on "8...9..." Is taking 3 hours to reach this, but i'm getting near