- Oct 6, 2008
- 1,969
- 451
Hmmm kind of scratching my head on how to do this one.
Space themed map with brushes that will activate/deactivate - how to optimize something that technically isn't there?
Or
Duplicate a part of the map you want (non-brushed) and have all players teleport to that part of the map, once the section is completed, they would be teleported back to the original spot. I would need to know how they wouldn't all bunch up at the tele_destination.
Alternatively - how to kill all players so they don't know they've been killed (ie. doesn't show in the score - top right portio of the screen) so that they will show up in a new spawn room.
Any help is appreciated.
Space themed map with brushes that will activate/deactivate - how to optimize something that technically isn't there?
Or
Duplicate a part of the map you want (non-brushed) and have all players teleport to that part of the map, once the section is completed, they would be teleported back to the original spot. I would need to know how they wouldn't all bunch up at the tele_destination.
Alternatively - how to kill all players so they don't know they've been killed (ie. doesn't show in the score - top right portio of the screen) so that they will show up in a new spawn room.
Any help is appreciated.