Optimization Question , Hint/nodraw/area portal

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
Oct 6, 2008
1,915
441
Hmmm kind of scratching my head on how to do this one.

Space themed map with brushes that will activate/deactivate - how to optimize something that technically isn't there?

Or

Duplicate a part of the map you want (non-brushed) and have all players teleport to that part of the map, once the section is completed, they would be teleported back to the original spot. I would need to know how they wouldn't all bunch up at the tele_destination.

Alternatively - how to kill all players so they don't know they've been killed (ie. doesn't show in the score - top right portio of the screen) so that they will show up in a new spawn room.

Any help is appreciated.