- Aug 31, 2016
- 72
- 15
so ive got a basic idea when it come to optimiseations but i need some calirfication on the use of some brushes when it come to actually using them and what they do that valve developer cummunity site dosent seem to explain to me
brushes like hint
whats its for? why is it everywhere.
skip why do i see skip under particle makers in some of the community and valve's map
why sometimes its above the particle maker
why its sometimes taking half the map
area portal , how does it truly work and why sometimes its empty and other times there is a brush between it
why sometimes it work leaving it as it is and sometimes it need to be turned into an func_area portal
block light: its solid , will it still work if i make it illusionary?
what would be the optimal use and placements for these brushes
sorry for my bad english and consider maybe a screenshot or picture while explaining as im not the sharpest tool in the shed and hence why i dont understand some of the informations made on previous post or V.D.C/wiki
brushes like hint
whats its for? why is it everywhere.
skip why do i see skip under particle makers in some of the community and valve's map
why sometimes its above the particle maker
why its sometimes taking half the map
area portal , how does it truly work and why sometimes its empty and other times there is a brush between it
why sometimes it work leaving it as it is and sometimes it need to be turned into an func_area portal
block light: its solid , will it still work if i make it illusionary?
what would be the optimal use and placements for these brushes
sorry for my bad english and consider maybe a screenshot or picture while explaining as im not the sharpest tool in the shed and hence why i dont understand some of the informations made on previous post or V.D.C/wiki