- May 19, 2009
- 101
- 64
CTF_Olympiad: a push-CTF map set in a fictional Greco-Roman town. The architecture is inspired by the Doric order.
My plan is to have 3 stages:
Stage 1: Small altar outside the gates, Town Gates
Stage 2: Agora (market), Library
Stage 3: Garden, Temple of Zeus
Instead of the metal capture points, I'm using the top part of a floor torch from CP_Egypt. I envision having the flag be a torch (like the CP_Egypt wall torch, but without the wall attachment). When BLU caps a point, the torch will light.
Another idea I had is to have only one spawn room per team; these would be in standard Spytech style, but then have a warp gate (sort of like in Stargate) that takes players to the appropriate spot in the map. Small "spawn" areas would still be in the map, as a place for the teleporter destinations, allow class switching, and have a resupply locker. These areas would be safe from the opposing team as usual.
I look forward to y'all's thoughts!
-Colin
PRE-ALPHA 2
Stage 1: Block it out!
Stage 2: Preliminary blocking of Library, connections from library to garden. Need to block the Agora still.
Stage 3: Blocking finished
Other: Figure out torch, capture point fire, make custom column prop_static models
Other: copy/paste in ABJ's entities!
My plan is to have 3 stages:
Stage 1: Small altar outside the gates, Town Gates
Stage 2: Agora (market), Library
Stage 3: Garden, Temple of Zeus
Instead of the metal capture points, I'm using the top part of a floor torch from CP_Egypt. I envision having the flag be a torch (like the CP_Egypt wall torch, but without the wall attachment). When BLU caps a point, the torch will light.
Another idea I had is to have only one spawn room per team; these would be in standard Spytech style, but then have a warp gate (sort of like in Stargate) that takes players to the appropriate spot in the map. Small "spawn" areas would still be in the map, as a place for the teleporter destinations, allow class switching, and have a resupply locker. These areas would be safe from the opposing team as usual.
I look forward to y'all's thoughts!
-Colin
PRE-ALPHA 2
Stage 1: Block it out!
Stage 2: Preliminary blocking of Library, connections from library to garden. Need to block the Agora still.
Stage 3: Blocking finished
Other: Figure out torch, capture point fire, make custom column prop_static models
Other: copy/paste in ABJ's entities!
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