- Jul 31, 2009
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That's why this update is somehow disapointing cause it affects the community, not valve. Instead of spending their time making useful new maps that valve has a tiny chance to accept (still biggerthen recompiled valve maps), they spend it changing stuff in valve maps! That's why it was a bad idea to release them...
On what basis are you assuming Valve will never ever change the stock maps? They've done it before.
If you ask me, the odds of getting something of mine accepted Valve are much higher if I just fix asymmetries and bugs in the stock maps. I think I'm able to do a good job when it nudging some brushes along the grid, making a few props non-solid, and in-general being OCD about clipping planes... while pure artistic vision for a breathtaking two-base vista is a bit further off.
I'd understand rejection of edits on the basis of artistic elitism (they didn't work for their map!) but from a practical adoption-by-Valve standpoint I think edits are a lot more promising.
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