Change Log (From Blue Spawn to Red Spawn):
Minor: Time Alterations. Starting Time reduced to 5 minutes (from 6), Time Gained from the first Capture Point reduced to 4 minutes (from 5), Maximum Time reduced to 8 minutes (from 10)...
Major: Improved Blue Spawn. Blue Spawn now has three exits, the new exit sits between the original ground exit and the small cafe. The player spawn room has been moved to the left, now between the two ground spawn exits. More walls and an extra locker has been added. The wall outside the original ground exit has been removed...
Major: Reduced Size of Section A. The play area of the first capture point has been reduced at least 512 Hammer Units both length-wise and width-wise...
Major: Garage Completely Reworked. The new building (called
Hotel) is less open, and has two floors. It has exits that lead to generally the same places as Garage did, as well as a balcony (more like a large window really) on the upper floor...
Minor: The balcony and hut has been removed (a regular small building in its place) and the ambulance that players could climb up to reach the balcony has been removed. The Hotel Balcony serves the same purpose now...
Minor: Replaced the hedges at the fountain area with walls...
Major: Large Cafe Reworked. The large room between the small and large entrance has been cut in two. The small entrance leads to a new hallway that wraps around into the side path exit. The large entrance has been moved back and is now in the fountain area...
Minor: Wall added between side path and the control point...
Minor: An outpost with a window and a aeroplane prop now stands outside the museum...
Minor: Minor Tweaks to Geometry, Lamppost Placement, and Tree Placement...
Minor: Back Alley to the left shortened, and the full health and ammo has been brought forward, so it's now closer to the point than the left entrance to the Museum...
Major: Right Entrance Corridor Reworked. No longer leads into the Capture Point Room via the low ground. Instead has a tiny corridor that leads to the Reception Area, and a Full Health and Ammo...
Major: Submarine Room Reworked. Moved back, made slightly smaller. Attacking entrance closer to the left side Museum entrance, defending entrance closer to the Control Point. Submarine is now at the attacking end of the room, and raised from the floor. Health and Ammo Crocodile moved closer to defending end of the room...
Minor: Concrete barricades altered in the display area of the Control Point Room...
Major: Reduced Length of Control Point Room. The room is now 512 units shorter. These units were cut from the back of the room, so
Red Spawn is now closer to the Control Point...
Minor: Concrete barricades and stairs behind the point removed and replaced with a large wall...
Minor: Jeep Prop Relocated Slightly...
Minor: The Red Spawn Upper Exit can now be left at both sides, and has a roof...
Minor: Nobuild added on top of the Bomber...
Minor: Rough Soundscaping Added...
Read the rest of this update entry...