number of flag caps to win??

Discussion in 'Mapping Questions & Discussion' started by jakeparlay, Dec 15, 2007.

  1. jakeparlay

    jakeparlay L2: Junior Member

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    Has anyone come across a way to change it from the default value of 3 flag captures to win the round? I've seen some servers running my stronghold map had it set to 4 or 5 caps to win, but I'm not sure if that's something they modified in the .bsp, or if its a server side config.

    help :D
     
  2. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    I'm almost positive it's a server-side thing. I've played 2fort w/ all different cap numbers, ranging 1-4.
     
  3. spaceweasels

    aa spaceweasels

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    That's a server side config. I have an inkling that it might be possible to modify it in the TF_Gamerules entity, but I haven't found any details on that yet.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    No, to modify it you would need to use point_servercommand to issue a change in the svar... but I'm not sure if it would revert back automatically after mapchange.
     
  5. Vilepickle

    Vilepickle L7: Fancy Member

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    tf_flag_caps_per_round is set to 3 for some and 4 for others.
     
  6. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    Oh man if only host_timescale didn't require sv_cheats 1, then I could make a killer slow-mo/fast-mo map.
     
  7. Noggin

    Noggin L5: Dapper Member

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    Can this be set in the tf_gamerules?

    You would think so right?