number of flag caps to win??

jakeparlay

L2: Junior Member
Dec 11, 2007
66
2
Has anyone come across a way to change it from the default value of 3 flag captures to win the round? I've seen some servers running my stronghold map had it set to 4 or 5 caps to win, but I'm not sure if that's something they modified in the .bsp, or if its a server side config.

help :D
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I'm almost positive it's a server-side thing. I've played 2fort w/ all different cap numbers, ranging 1-4.
 
Oct 25, 2007
219
690
That's a server side config. I have an inkling that it might be possible to modify it in the TF_Gamerules entity, but I haven't found any details on that yet.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
No, to modify it you would need to use point_servercommand to issue a change in the svar... but I'm not sure if it would revert back automatically after mapchange.
 

Vilepickle

Banned
Oct 25, 2007
372
199
tf_flag_caps_per_round is set to 3 for some and 4 for others.
 

TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
No, to modify it you would need to use point_servercommand to issue a change in the svar... but I'm not sure if it would revert back automatically after mapchange.

Oh man if only host_timescale didn't require sv_cheats 1, then I could make a killer slow-mo/fast-mo map.