No Player Start Problem ( Fixed )

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
I compiled my map and when I went into tf2 it didn't update to the next version, so I checked the compiled with Interloper.net and it said that the map is way to big or invalid brushers, So I have changed the skybox to be more compacted then before and I have the skybox be two squares away ( 32 grid ) from anything on the map to make sure it has room. It sill failed, so I went and did the Alt + P and brought up the menu and fixed everything except for one. The No player start. However, I have both spawn rooms with spawn points for both red and blue, I have forward spawns as well. So how can I not have a No Player start whenIi have spawn points for both teams?

Capture_hammer.PNG Capture_no_player_start.PNG
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
The no player start error is leftover from other Source games which use the info_player_start entity instead of info_player_teamspawn. TF2 doesn't use info_player_start, but the alt-p problem checker doesn't know that, so it still reports an error. If you want to get rid of your error, then you can place an info_player_start anywhere in your map (it won't break anything). However, not having an info_player_start shouldn't cause your map to fail compiling either. The problem lies elsewhere. Are you sure you didn't accidentally place any brushes near the edge of the grid? Zoom out really far in your 2D views and make sure there's no brushes near the edge of the grid.
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
954
186
The no player start error is leftover from other Source games which use the info_player_start entity instead of info_player_teamspawn. TF2 doesn't use info_player_start, but the alt-p problem checker doesn't know that, so it still reports an error. If you want to get rid of your error, then you can place an info_player_start anywhere in your map (it won't break anything). However, not having an info_player_start shouldn't cause your map to fail compiling either. The problem lies elsewhere. Are you sure you didn't accidentally place any brushes near the edge of the grid? Zoom out really far in your 2D views and make sure there's no brushes near the edge of the grid.

I just pulled out the 2d view and select tools and went all over around the grad to make sure I didn't miss anything, on and off the grid I used the tool but nothing.
 

Smrekish .'/

L1: Registered
Aug 28, 2018
12
3
Seems like the spawns are too close to the ground, make sure that they're atleast 8 unit of the ground to work properly.