Nile

CP Nile 2024-09-08

Popalofiti

L1: Registered
Dec 21, 2021
12
6
Popalofiti updated Nile with a new update entry:

1ad - More changes

  • Increased height of pillars on mid
  • Added more geometry to block sniper sightlines
  • Shifted props to modify/block sniper sightlines
  • Building on 2nd height reduced and health pack changed from small to medium
  • Stairs on 2nd adjusted to only allow movement classes, prevents more sniper sightlines
  • Moved packs near stairs further back towards 2nd
  • Modified geometry in lobby

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Popalofiti

L1: Registered
Dec 21, 2021
12
6
Popalofiti updated Nile with a new update entry:

Last Overhaul + other important changes

Hello everyone! I've been hard at work trying to implement a lot of changes both from lay people and competitive players. There are MANY changes from a1d

Mid
  • Added more vision on mid and added a planter on the right to give more playable height
  • Raised the height of obelisks on mid
  • Added small ammo packs near point

2nd
  • Reduced flank health pack from medium to small
  • Cleared up the gate area
  • Changed medium ammo pack location in gate area
  • Added...

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Popalofiti

L1: Registered
Dec 21, 2021
12
6
Popalofiti updated Nile with a new update entry:

Finally out of a1!

Hey all! Special thanks to everyone who played in my map test and gave feedback, it means a lot! LOTS of changes here, so if you've seen older versions make sure to look at this newest one!

Last
  • Changed roof near right side to wrap around the building
    Added shipping crate on the right side to allow any class to access wrapped roof
  • Added more cover on the left in the form of sandstone bricks
  • Adjusted the size of shutter to be the same dimensions as cp_well dynamic shutter...

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